Discussion on the Sense of Exploration in Games

Abstract: This paper explores human curiosity and desire to explore, particularly how these desires are stimulated in unknown environments. Electronic games, as a medium that is completely unknown before the experience and gives players freedom of movement, can particularly arouse players' curiosity. This article analyzes existing game design examples, studies how to meet players' exploration needs, and proposes several design ideas that help enhance the sense of exploration. Firstly, this article emphasizes that games should try to avoid excessive guidance and interference, reduce players' frustration in exploration, and ensure that the immersion of the game world is not disrupted. Secondly, the article proposes that maintaining challenge and appropriate difficulty in games can increase the excitement of exploration. At the same time, by setting diverse reward mechanisms and unexpected surprises, the fun of the exploration process can be further enhanced. This article summarizes these design strategies and provides specific guidance for exploratory games, aiming to help game designers better meet the needs of exploratory players and stimulate their desire to explore, enabling them to have a richer experience in the game.

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Publication Details

Journal
Communications in Humanities Research
Published
2024-11-26
DOI
https://doi.org/10.54254/2753-7064/49/20240177
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Discussion on the Sense of Exploration in Games

Yufan Wang
Communications in Humanities Research
Educational Games and Gamification
article

Discussion on the Sense of Exploration in Games

Yufan Wang
article en

Abstract

Abstract: This paper explores human curiosity and desire to explore, particularly how these desires are stimulated in unknown environments. Electronic games, as a medium that is completely unknown before the experience and gives players freedom of movement, can particularly arouse players' curiosity. This article analyzes existing game design examples, studies how to meet players' exploration needs, and proposes several design ideas that help enhance the sense of exploration. Firstly, this article emphasizes that games should try to avoid excessive guidance and interference, reduce players' frustration in exploration, and ensure that the immersion of the game world is not disrupted. Secondly, the article proposes that maintaining challenge and appropriate difficulty in games can increase the excitement of exploration. At the same time, by setting diverse reward mechanisms and unexpected surprises, the fun of the exploration process can be further enhanced. This article summarizes these design strategies and provides specific guidance for exploratory games, aiming to help game designers better meet the needs of exploratory players and stimulate their desire to explore, enabling them to have a richer experience in the game.

Communications in Humanities ResearchVol. 49(1)
Southwest Jiaotong University (CN)
Peace, Justice and strong institutions
Openalex Percentile: Top 74%
Educational Games and Gamification
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Discussion on the Sense of Exploration in Games — Yufan Wang · Communications in Humanities Research (2024) | TGRS Research Map | TGRS