Educational computer games for burn prevention and first aid awareness
This paper discusses the development of a series of educational computer games aimed at raising awareness of burn prevention and first aid techniques. The project involved a collaboration between a computing faculty and a medical school, exploiting the expertise of both fields. Burns represent a significant public health concern, with a disproportionate impact on low-income populations. Adequate knowledge of burn prevention and first aid is important in reducing their incidence and severity. Nevertheless, misconceptions and inadequate practices persist, highlighting the need for innovative educational approaches. How can educational games effectively contribute to burn prevention and first aid awareness among adolescents and young adults? The project engaged a group of 33 first-year computing students who were divided into five teams, each tasked with developing a game focusing on different aspects of burn prevention and first aid. The students received guidance from faculty members with expertise in various areas of computing and were supported by medical experts specializing in burns. Through iterative development, the teams successfully created a series of educational games targeting burn prevention and first aid. The games provide interactive learning experiences tailored to the adolescent and young adult audience, promoting accurate information and reducing myths surrounding burns. The collaboration between computer science and medical disciplines facilitated a comprehensive approach to game development, ensuring technical quality and medical accuracy combined with educational value. • Educational games for burn prevention and first aid awareness. • Innovative educational approach in burn prevention. • Interdisciplinary collaboration in game development. • Targeting adolescents and young adults for burn first aid awareness. • Effective game-based learning for burn first aid.
Authors
- Juliana Pereira Lisboa Mohallem Paiva (ORCID: https://orcid.org/0000-0001-9078-2816)
- Cláudio Fernando André
- Henrique Mohallem Paiva (ORCID: https://orcid.org/0000-0001-7081-8383)
- Cristina Pires Camargo (ORCID: https://orcid.org/0000-0002-3134-0003)
- André Godoi Chiovato
- Gustavo L. Carvalho (ORCID: https://orcid.org/0000-0001-5282-9812)
- Julia Stateri
Institutions
- Universidade de São Paulo (BR)
- Hospital das Clínicas da Faculdade de Medicina da Universidade de São Paulo (BR)
- Universidade Federal de São Paulo (BR)
Publication Details
- Journal
- Entertainment Computing
- Published
- 2024-11-26
- DOI
- https://doi.org/10.1016/j.entcom.2024.100902
- Citations
- 3
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 2.37