Development of Sustainable Education Environments in Higher Education with Metaverse Applications

In this study, the aim is to develop and evaluate the effectiveness of the curriculum within the scope of sustainable education based on metaverse applications for undergraduate students in the faculty of education. The “parallel–simultaneous design”, one of the mixed research methods in which quantitative and qualitative research methods are used together, was employed. After the needs analysis and content determination process, a total of thirty-nine students enrolled in the fall semester of the 2022–2023 academic year participated in the experimental process of the research. According to the expert opinions received, it has been revealed that the integration of technology and sustainable education is more difficult than the age groups of teachers. For this reason, the study was carried out with teacher candidates. It is clear that new teachers who receive training will play an important role in terms of creating a sustainable education system with innovative learning. Throughout this research, education was carried out in such a way that the experimental working environment was face-to-face. Courses were conducted on a weekly basis in a face-to-face classroom environment. Fourteen-week lesson plans were prepared in order to carry out teaching activities in line with sustainable education based on metaverse applications. In the second sub-objective of the study, when the effectiveness of the curriculum determined in terms of sustainable education based on metaverse applications was examined in the context of perceptions and attitude, it was found that there was a significant (positive) difference between the pre-tests and post-tests in favor of the post-test. In the third sub-objective of the study, it was found that the opinions of the teacher candidates about the effectiveness of the developed metaverse applications in the sustainable education course curriculum were positive.

Authors

Institutions

Publication Details

Journal
Sustainability
Published
2024-11-26
DOI
https://doi.org/10.3390/su162310331
Citations
6
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
2.23
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of Sustainable Education Environments in Higher Education with Metaverse Applications

Kezban Ozansoy, İslam Suiçmez
6 citations
Sustainability
Virtual Reality Applications and Impacts
2.23
article

Development of Sustainable Education Environments in Higher Education with Metaverse Applications

Kezban Ozansoy, İslam Suiçmez
article en
6 citations

Abstract

In this study, the aim is to develop and evaluate the effectiveness of the curriculum within the scope of sustainable education based on metaverse applications for undergraduate students in the faculty of education. The “parallel–simultaneous design”, one of the mixed research methods in which quantitative and qualitative research methods are used together, was employed. After the needs analysis and content determination process, a total of thirty-nine students enrolled in the fall semester of the 2022–2023 academic year participated in the experimental process of the research. According to the expert opinions received, it has been revealed that the integration of technology and sustainable education is more difficult than the age groups of teachers. For this reason, the study was carried out with teacher candidates. It is clear that new teachers who receive training will play an important role in terms of creating a sustainable education system with innovative learning. Throughout this research, education was carried out in such a way that the experimental working environment was face-to-face. Courses were conducted on a weekly basis in a face-to-face classroom environment. Fourteen-week lesson plans were prepared in order to carry out teaching activities in line with sustainable education based on metaverse applications. In the second sub-objective of the study, when the effectiveness of the curriculum determined in terms of sustainable education based on metaverse applications was examined in the context of perceptions and attitude, it was found that there was a significant (positive) difference between the pre-tests and post-tests in favor of the post-test. In the third sub-objective of the study, it was found that the opinions of the teacher candidates about the effectiveness of the developed metaverse applications in the sustainable education course curriculum were positive.

SustainabilityVol. 16(23)
Near East University (CY)
Quality Education
Openalex Percentile: Top 12%
Virtual Reality Applications and Impacts
2.23
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Development of Sustainable Education Environments in Higher Education with Metaverse Applications — Kezban Ozansoy, İslam Suiçmez · Sustainability (2024) | TGRS Research Map | TGRS