Methods and tools for game writing and narrative design in professional books from 2019 to 2022

The paper is a review of methods and tools of game writers and narrative designers in video games, as they are presented in nine book- length professional manuals published in 2019–2022. We catalogue the methods in eight areas: characters, world-building, plot structures, dialogues, narrative techniques, integration of story with gameplay, writing and editing, and production and work organisation. We also list software recommended for specific purposes by the authors of these manuals.

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Institutions

Publication Details

Journal
Homo Ludens
Published
2024-11-26
DOI
https://doi.org/10.14746/hl.2023.16.1
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

Methods and tools for game writing and narrative design in professional books from 2019 to 2022

Michał Mochocki, Yaraslau I. Kot
2 citations
Homo Ludens
Educational Games and Gamification
1.58
article

Methods and tools for game writing and narrative design in professional books from 2019 to 2022

Michał Mochocki, Yaraslau I. Kot
article en
2 citations

Abstract

The paper is a review of methods and tools of game writers and narrative designers in video games, as they are presented in nine book- length professional manuals published in 2019–2022. We catalogue the methods in eight areas: characters, world-building, plot structures, dialogues, narrative techniques, integration of story with gameplay, writing and editing, and production and work organisation. We also list software recommended for specific purposes by the authors of these manuals.

Homo Ludens(1(16))
Kazimierz Wielki University in Bydgoszcz (PL)
Quality Education
Openalex Percentile: Top 14%
Educational Games and Gamification
1.58
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