Modification of Erroneous and Correct Digital Texts

The end-user paradox and the illusion of digital prosperity reveal the contradictory situation in which both non-professional and professional computer scientists and engineers seem satisfied with digital development but unaware of the magnitude of waste generated by end-users and their digital artifacts. To measure this waste and to reveal end-users' problem-solving strategies, our research group set up an objective measuring system that can calculate the entropy of digital texts (EDT). To calculate EDT, a testing process of 53 participants was launched where erroneous and correct natural language digital texts were modified according to the requirements of the tasks. It was found that erroneous documents require more time and information to be modified, which implies that waste is generated by handling these documents. It was also found that when the problem-solving processes are broken down into atomic steps, EDT can reveal uncertainty and idleness, which further increases waste. The goals of the present paper are to call attention to (1) the hidden waste generated by billions of end-users and its consequences, (2) educational approaches and general ignorance which have led to these low-level results, and (3) the need to set up a standard evaluation system for further analyses.

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Publication Details

Journal
Entropy
Published
2024-11-23
DOI
https://doi.org/10.3390/e26121015
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13
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article

Modification of Erroneous and Correct Digital Texts

Carolin Hannusch, Mária Csernoch, Piroska Biró
1 citations
Entropy
Digital Games and Media
1.13
article

Modification of Erroneous and Correct Digital Texts

Carolin Hannusch, Mária Csernoch, Piroska Biró
article en
1 citations

Abstract

The end-user paradox and the illusion of digital prosperity reveal the contradictory situation in which both non-professional and professional computer scientists and engineers seem satisfied with digital development but unaware of the magnitude of waste generated by end-users and their digital artifacts. To measure this waste and to reveal end-users' problem-solving strategies, our research group set up an objective measuring system that can calculate the entropy of digital texts (EDT). To calculate EDT, a testing process of 53 participants was launched where erroneous and correct natural language digital texts were modified according to the requirements of the tasks. It was found that erroneous documents require more time and information to be modified, which implies that waste is generated by handling these documents. It was also found that when the problem-solving processes are broken down into atomic steps, EDT can reveal uncertainty and idleness, which further increases waste. The goals of the present paper are to call attention to (1) the hidden waste generated by billions of end-users and its consequences, (2) educational approaches and general ignorance which have led to these low-level results, and (3) the need to set up a standard evaluation system for further analyses.

EntropyVol. 26(12)
University of Debrecen (HU), Sapientia Hungarian University of Transylvania (RO)
Quality Education
Openalex Percentile: Top 15%
Digital Games and Media
1.13
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Modification of Erroneous and Correct Digital Texts — Carolin Hannusch, Mária Csernoch, et al. · Entropy (2024) | TGRS Research Map | TGRS