Comparison of the Effect of Motivation in Medical Students with the Use of Virtual Reality and Non-Immersive Digital Resources

The following article investigates the effect of advanced educational tools—virtual reality (Oculus) and the Sectra virtual anatomy table—on medical students’ motivation in learning anatomy. Conducted at the Universidad Autónoma de Guadalajara, the research involved 90 first-semester medical students divided into two groups, each utilizing one of the technologies during anatomy sessions. Motivation was assessed using the Reduced Instructional Materials Motivation Survey (RIMMS). Focus on aspects such as attention, accuracy, confidence, and satisfaction. Of the four variables analyzed in the RIMMS questionnaire (attention, relevance, confidence, and satisfaction), it was noted that the highest p-value of the independent variables is 0.0000, which corresponded to TOTAL SATISFACTION. The findings suggest that immersive technologies like virtual reality can substantially enhance student motivation and learning experiences in medical education.

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Publication Details

Journal
Education Sciences
Published
2024-11-25
DOI
https://doi.org/10.3390/educsci14121288
Citations
3
Primary Topic
Simulation-Based Education in Healthcare
Type
article
Field-Weighted Citation Impact
0.98
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article

Comparison of the Effect of Motivation in Medical Students with the Use of Virtual Reality and Non-Immersive Digital Resources

Nathaniel Lara-Palazuelos, María Valentina Toral-Murillo, Cristina Rocha, Elvira Rodríguez-Flores
3 citations
Education Sciences
Simulation-Based Education in Healthcare
0.98
article

Comparison of the Effect of Motivation in Medical Students with the Use of Virtual Reality and Non-Immersive Digital Resources

Nathaniel Lara-Palazuelos, María Valentina Toral-Murillo, Cristina Rocha, Elvira Rodríguez-Flores
article en
3 citations

Abstract

The following article investigates the effect of advanced educational tools—virtual reality (Oculus) and the Sectra virtual anatomy table—on medical students’ motivation in learning anatomy. Conducted at the Universidad Autónoma de Guadalajara, the research involved 90 first-semester medical students divided into two groups, each utilizing one of the technologies during anatomy sessions. Motivation was assessed using the Reduced Instructional Materials Motivation Survey (RIMMS). Focus on aspects such as attention, accuracy, confidence, and satisfaction. Of the four variables analyzed in the RIMMS questionnaire (attention, relevance, confidence, and satisfaction), it was noted that the highest p-value of the independent variables is 0.0000, which corresponded to TOTAL SATISFACTION. The findings suggest that immersive technologies like virtual reality can substantially enhance student motivation and learning experiences in medical education.

Education SciencesVol. 14(12)
Universidad Autónoma de Guadalajara (MX)
Quality Education
Openalex Percentile: Top 22%
Simulation-Based Education in Healthcare
0.98
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