ІНТЕГРАЦІЯ ІГРОВИХ ТА АНІМАЦІЙНИХ ТЕХНОЛОГІЙ У СИСТЕМУ ДИСТАНЦІЙНОГО НАВЧАННЯ МОЛОДШИХ ШКОЛЯРІВ

The article explores the possibilities of integrating game-based and animation technologies into the distance learning system for elementary school students. Special attention is paid to the impact of these technologies on students’ cognitive activity, motivation, and the level of material comprehension. The advantages of using interactive tools in the context of the New Ukrainian School are examined, including the potential for engaging students in the learning process, fostering emotional involvement, and enhancing motivation through game-based and animation methods. The article presents an analysis of key educational platforms such as ClassDojo, Kahoot!, Seesaw, and BrainPOP, which effectively integrate game-based and animation technologies into distance learning. The benefits of each platform are described, as well as their role in creating an interactive learning environment and ensuring an individualized approach for each student. It is noted that interactive tasks, quizzes, and animated explanations not only facilitate the understanding of complex concepts but also contribute to the development of students’ critical thinking, creative abilities, and communication skills. The integration of game-based and animation technologies into distance learning helps to maintain high learning motivation and promotes the development of cognitive skills in elementary school students, which are key factors for successful education in a remote learning environment.

Authors

Publication Details

Journal
Інноватика у вихованні
Published
2024-11-24
DOI
https://doi.org/10.35619/iiu.v1i20.642
Primary Topic
Innovative Educational Technologies
Type
article
Field-Weighted Citation Impact
0.00
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article

ІНТЕГРАЦІЯ ІГРОВИХ ТА АНІМАЦІЙНИХ ТЕХНОЛОГІЙ У СИСТЕМУ ДИСТАНЦІЙНОГО НАВЧАННЯ МОЛОДШИХ ШКОЛЯРІВ

Svitlana Brychok, Аліна Ваколюк
Інноватика у вихованні
Innovative Educational Technologies
article

ІНТЕГРАЦІЯ ІГРОВИХ ТА АНІМАЦІЙНИХ ТЕХНОЛОГІЙ У СИСТЕМУ ДИСТАНЦІЙНОГО НАВЧАННЯ МОЛОДШИХ ШКОЛЯРІВ

Svitlana Brychok, Аліна Ваколюк
article en

Abstract

The article explores the possibilities of integrating game-based and animation technologies into the distance learning system for elementary school students. Special attention is paid to the impact of these technologies on students’ cognitive activity, motivation, and the level of material comprehension. The advantages of using interactive tools in the context of the New Ukrainian School are examined, including the potential for engaging students in the learning process, fostering emotional involvement, and enhancing motivation through game-based and animation methods. The article presents an analysis of key educational platforms such as ClassDojo, Kahoot!, Seesaw, and BrainPOP, which effectively integrate game-based and animation technologies into distance learning. The benefits of each platform are described, as well as their role in creating an interactive learning environment and ensuring an individualized approach for each student. It is noted that interactive tasks, quizzes, and animated explanations not only facilitate the understanding of complex concepts but also contribute to the development of students’ critical thinking, creative abilities, and communication skills. The integration of game-based and animation technologies into distance learning helps to maintain high learning motivation and promotes the development of cognitive skills in elementary school students, which are key factors for successful education in a remote learning environment.

Інноватика у вихованні(20)
Quality Education
Openalex Percentile: Top 67%
Innovative Educational Technologies
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