Engaging Learners: Teaching English Through Interactive Games

This study explores the integration of games as an effective strategy for teaching English as a second or foreign language. It focuses on three key activities—jigsaw puzzles, role-playing, and board games—and evaluates their impact on student engagement, language skills development, and knowledge retention. The findings reveal that games significantly enhance critical thinking, teamwork, speaking fluency, and vocabulary acquisition while creating an interactive and enjoyable learning environment. Although challenges such as ensuring equitable participation and providing clear instructions were identified, these can be addressed through careful planning and teacher training. The study also highlights the potential of digital game-based learning in expanding access to interactive education, particularly in remote and hybrid settings. This research emphasizes the transformative power of games in fostering not only linguistic proficiency but also a lifelong love for learning among students.

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Publication Details

Journal
Acta Globalis Humanitatis et Linguarum
Published
2024-11-23
DOI
https://doi.org/10.69760/aghel.024057
Citations
1
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
2.78
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article

Engaging Learners: Teaching English Through Interactive Games

Rubaba Mammadova
1 citations
Acta Globalis Humanitatis et Linguarum
EFL/ESL Teaching and Learning
2.78
article

Engaging Learners: Teaching English Through Interactive Games

Rubaba Mammadova
article en
1 citations

Abstract

This study explores the integration of games as an effective strategy for teaching English as a second or foreign language. It focuses on three key activities—jigsaw puzzles, role-playing, and board games—and evaluates their impact on student engagement, language skills development, and knowledge retention. The findings reveal that games significantly enhance critical thinking, teamwork, speaking fluency, and vocabulary acquisition while creating an interactive and enjoyable learning environment. Although challenges such as ensuring equitable participation and providing clear instructions were identified, these can be addressed through careful planning and teacher training. The study also highlights the potential of digital game-based learning in expanding access to interactive education, particularly in remote and hybrid settings. This research emphasizes the transformative power of games in fostering not only linguistic proficiency but also a lifelong love for learning among students.

Acta Globalis Humanitatis et LinguarumVol. 1(1)
Nakhchivan State University (AZ)
Openalex Percentile: Top 8%
EFL/ESL Teaching and Learning
2.78
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Engaging Learners: Teaching English Through Interactive Games — Rubaba Mammadova · Acta Globalis Humanitatis et Linguarum (2024) | TGRS Research Map | TGRS