Embark on the adventure! Advancing inclusive secondary education through narrative game learning for students with intellectual disabilities

This study explores Universal Design for Learning (UDL) and Game-Based Learning (GBL) to promote the inclusion of secondary school students with intellectual disabilities. Through qualitative methods, including participant observation and post-workshop interviews, the impact of these methodologies was assessed on 31 students, including 5 with intellectual disabilities. The findings highlight how these methodologies enhance accessibility, motivation, and learning outcomes, developing narrative skills and fostering creativity. Challenges in curriculum integration and active student participation are also addressed. This study underscores the transformative potential of UDL and GBL in inclusive education, significantly improving the educational experience for students of varying abilities.

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Publication Details

Journal
Journal of Intellectual Disabilities
Published
2024-11-23
DOI
https://doi.org/10.1177/17446295241302400
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Embark on the adventure! Advancing inclusive secondary education through narrative game learning for students with intellectual disabilities

Anastasio García-Roca, José M. Rodríguez-Ferrer, Ana Manzano León, Raquel Soler-Delgado
Journal of Intellectual Disabilities
Educational Games and Gamification
article

Embark on the adventure! Advancing inclusive secondary education through narrative game learning for students with intellectual disabilities

Anastasio García-Roca, José M. Rodríguez-Ferrer, Ana Manzano León, Raquel Soler-Delgado
article en

Abstract

This study explores Universal Design for Learning (UDL) and Game-Based Learning (GBL) to promote the inclusion of secondary school students with intellectual disabilities. Through qualitative methods, including participant observation and post-workshop interviews, the impact of these methodologies was assessed on 31 students, including 5 with intellectual disabilities. The findings highlight how these methodologies enhance accessibility, motivation, and learning outcomes, developing narrative skills and fostering creativity. Challenges in curriculum integration and active student participation are also addressed. This study underscores the transformative potential of UDL and GBL in inclusive education, significantly improving the educational experience for students of varying abilities.

Journal of Intellectual DisabilitiesVol. 29(4)
University of Rome Tor Vergata (IT), Instituto de Estudos Superiores Financeiros e Fiscais (PT), Universidad de Burgos (ES), University of Almería (ES)
Junta de Andalucía
Quality Education
Openalex Percentile: Top 74%
Educational Games and Gamification
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Embark on the adventure! Advancing inclusive secondary education through narrative game learning for students with intellectual disabilities — Anastasio García-Roca, José M. Rodríguez-Ferrer, et al. · Journal of Intellectual Disabilities (2024) | TGRS Research Map | TGRS