Utilization of Digital Drawing Program With Hand Tracking Using the Mediapipe Framework

This research focuses on the use of hand tracking technology in a drawing program based on the MediaPipe framework. The aim of this study is to develop a digital drawing system that can track hand movements in real-time without additional input devices like a mouse or stylus. This technology utilizes computer vision algorithms to detect and track the user's hand movements, which are then translated into strokes on the screen. The study employs a descriptive-qualitative method with a software experimentation approach. The results show that the system has a high level of accuracy and is responsive to hand movements, providing a more natural and intuitive user experience. The implications of this research are significant in supporting technology-based educational and creative applications.

Authors

Publication Details

Journal
International Journal of Multilingual Education and Applied Linguistics
Published
2024-11-13
DOI
https://doi.org/10.61132/ijmeal.v1i4.112
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.25
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article

Utilization of Digital Drawing Program With Hand Tracking Using the Mediapipe Framework

Endang Purnama Giri, Muhammad Farhan Fahrezy, Jovita Nabilah Azizi, Rafli Damara et al.
1 citations
International Journal of Multilingual Education and Applied Linguistics
Augmented Reality Applications
0.25
article

Utilization of Digital Drawing Program With Hand Tracking Using the Mediapipe Framework

Endang Purnama Giri, Muhammad Farhan Fahrezy, Jovita Nabilah Azizi, Rafli Damara, Ester Olivia Silalahi, Fikri Saputra, Gema Parasti Mindara
article en
1 citations

Abstract

This research focuses on the use of hand tracking technology in a drawing program based on the MediaPipe framework. The aim of this study is to develop a digital drawing system that can track hand movements in real-time without additional input devices like a mouse or stylus. This technology utilizes computer vision algorithms to detect and track the user's hand movements, which are then translated into strokes on the screen. The study employs a descriptive-qualitative method with a software experimentation approach. The results show that the system has a high level of accuracy and is responsive to hand movements, providing a more natural and intuitive user experience. The implications of this research are significant in supporting technology-based educational and creative applications.

International Journal of Multilingual Education and Applied LinguisticsVol. 1(4)
Openalex Percentile: Top 44%
Augmented Reality Applications
0.25
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Utilization of Digital Drawing Program With Hand Tracking Using the Mediapipe Framework — Endang Purnama Giri, Muhammad Farhan Fahrezy, et al. · International Journal of Multilingual Education and Applied Linguistics (2024) | TGRS Research Map | TGRS