Reinforcement Learning Based Reciprocal Decision‐Making in Multi‐Player Pursuit‐Evasion Differential Games

ABSTRACT This paper investigates reciprocal decision‐making in multi‐player pursuit‐evasion (MPE) differential games by analyzing altruistic decision‐making among players. The irrational decision‐making motivated by altruism is modeled by introducing a distance term between cooperative players and common adversaries into the original performance function. Based on the new performance function, the Nash policy under irrationality is first sought using the maximum principle, based on which reinforcement learning is proposed to approximate the Nash policy. Subsequently, sufficient conditions are proposed to determine whether irrational decision‐making is egoistic or altruistic and whether reciprocity is generated under altruistic decision‐making among players. Finally, the effectiveness of the proposed results is verified by a numerical example.

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Institutions

Publication Details

Journal
International Journal of Robust and Nonlinear Control
Published
2024-11-22
DOI
https://doi.org/10.1002/rnc.7736
Citations
4
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
5.20

Funders

Controls
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article

Reinforcement Learning Based Reciprocal Decision‐Making in Multi‐Player Pursuit‐Evasion Differential Games

Hao Yang, Shi Qiang Lu
4 citations
International Journal of Robust and Nonlinear Control
Guidance and Control Systems
5.20
article

Reinforcement Learning Based Reciprocal Decision‐Making in Multi‐Player Pursuit‐Evasion Differential Games

Hao Yang, Shi Qiang Lu
article en
4 citations

Abstract

ABSTRACT This paper investigates reciprocal decision‐making in multi‐player pursuit‐evasion (MPE) differential games by analyzing altruistic decision‐making among players. The irrational decision‐making motivated by altruism is modeled by introducing a distance term between cooperative players and common adversaries into the original performance function. Based on the new performance function, the Nash policy under irrationality is first sought using the maximum principle, based on which reinforcement learning is proposed to approximate the Nash policy. Subsequently, sufficient conditions are proposed to determine whether irrational decision‐making is egoistic or altruistic and whether reciprocity is generated under altruistic decision‐making among players. Finally, the effectiveness of the proposed results is verified by a numerical example.

International Journal of Robust and Nonlinear Control
Nanjing University of Aeronautics and Astronautics (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 5%
Guidance and Control Systems
5.20
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