Study with Confucius: An AI-Based Immersive Educational Game with Multiple Educational Modes

Current history education faces challenges in cultivating student immersion and knowledge retention. This study introduces an innovative educational game, "Study with Confucius", which blends traditional Chinese cultural education with AI technology. The game's objective is to enhance student engagement and learning outcomes by simulating historical figures and reconstructing historical backgrounds. Utilizing ChatGPT technology, the game assigns distinct educational abilities to different Agents, resulting in three unique educational modes. Players interact with these Agents, learning classical knowledge and gaining insights into the associated wisdom and moral culture. User study findings demonstrate that the game improves student immersion and their understanding and memorization of knowledge. This game offers adolescents a novel learning approach, where they can engage with and inherit traditional culture through interactive and enjoyable means.

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Publication Details

Published
2024-11-22
DOI
https://doi.org/10.1145/3680533.3697066
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
2.37
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article

Study with Confucius: An AI-Based Immersive Educational Game with Multiple Educational Modes

Wai Kin Chan, Dejian Liu, Ke Fang, Fengsen Gao et al.
3 citations
Educational Games and Gamification
2.37
article

Study with Confucius: An AI-Based Immersive Educational Game with Multiple Educational Modes

Wai Kin Chan, Dejian Liu, Ke Fang, Fengsen Gao, Hao Luo, Ziyun Lin
article en
3 citations

Abstract

Current history education faces challenges in cultivating student immersion and knowledge retention. This study introduces an innovative educational game, "Study with Confucius", which blends traditional Chinese cultural education with AI technology. The game's objective is to enhance student engagement and learning outcomes by simulating historical figures and reconstructing historical backgrounds. Utilizing ChatGPT technology, the game assigns distinct educational abilities to different Agents, resulting in three unique educational modes. Players interact with these Agents, learning classical knowledge and gaining insights into the associated wisdom and moral culture. User study findings demonstrate that the game improves student immersion and their understanding and memorization of knowledge. This game offers adolescents a novel learning approach, where they can engage with and inherit traditional culture through interactive and enjoyable means.

University Town of Shenzhen (CN), Tsinghua–Berkeley Shenzhen Institute (CN), South China University of Technology (CN), Tsinghua University (CN)
Quality Education
Openalex Percentile: Top 10%
Educational Games and Gamification
2.37
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