Projects and Portfolios — An Educator's Reflections on the Summative Assessments in a Game Programming Course

This paper describes the assessments in a third-year undergraduate Game Programming elective course.Three summative assessments are conducted throughout the semester: an Individual Game Project, a Team Game Project, and a Personal Portfolio.Throughout the course, learners develop a variety of formative artefacts that build towards their individual game, and then are further extended collaboratively to develop their team game.Artefacts generated by learners are also added to their Personal Portfolio, which is designed to target game industry employment opportunities.We provide critical reflection on the implementation of the assessments, and discuss some of the challenges.We share our insights to assist educators wanting to explore authentic game industry-style assessment.

Authors

Institutions

Publication Details

Published
2024-11-22
DOI
https://doi.org/10.1145/3680533.3697071
Citations
4
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
1.65

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Projects and Portfolios — An Educator's Reflections on the Summative Assessments in a Game Programming Course

Paul Denny, Burkhard Wüensche, Stefan Marks, Andrew Luxton-Reilly et al.
4 citations
Teaching and Learning Programming
1.65
article

Projects and Portfolios — An Educator's Reflections on the Summative Assessments in a Game Programming Course

Paul Denny, Burkhard Wüensche, Stefan Marks, Andrew Luxton-Reilly, Steffan Hooper
article en
4 citations

Abstract

This paper describes the assessments in a third-year undergraduate Game Programming elective course.Three summative assessments are conducted throughout the semester: an Individual Game Project, a Team Game Project, and a Personal Portfolio.Throughout the course, learners develop a variety of formative artefacts that build towards their individual game, and then are further extended collaboratively to develop their team game.Artefacts generated by learners are also added to their Personal Portfolio, which is designed to target game industry employment opportunities.We provide critical reflection on the implementation of the assessments, and discuss some of the challenges.We share our insights to assist educators wanting to explore authentic game industry-style assessment.

University of Auckland (NZ), Auckland University of Technology (NZ)
Auckland University of Technology, New Zealand
Quality Education
Openalex Percentile: Top 11%
Teaching and Learning Programming
1.65
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.