Projects and Portfolios — An Educator's Reflections on the Summative Assessments in a Game Programming Course
This paper describes the assessments in a third-year undergraduate Game Programming elective course.Three summative assessments are conducted throughout the semester: an Individual Game Project, a Team Game Project, and a Personal Portfolio.Throughout the course, learners develop a variety of formative artefacts that build towards their individual game, and then are further extended collaboratively to develop their team game.Artefacts generated by learners are also added to their Personal Portfolio, which is designed to target game industry employment opportunities.We provide critical reflection on the implementation of the assessments, and discuss some of the challenges.We share our insights to assist educators wanting to explore authentic game industry-style assessment.
Authors
- Paul Denny (ORCID: https://orcid.org/0000-0002-5150-9806)
- Burkhard Wüensche (ORCID: https://orcid.org/0000-0002-8013-4118)
- Stefan Marks (ORCID: https://orcid.org/0000-0002-5997-3136)
- Andrew Luxton-Reilly (ORCID: https://orcid.org/0000-0001-8269-2909)
- Steffan Hooper (ORCID: https://orcid.org/0009-0007-9315-8016)
Institutions
- University of Auckland (NZ)
- Auckland University of Technology (NZ)
Publication Details
- Published
- 2024-11-22
- DOI
- https://doi.org/10.1145/3680533.3697071
- Citations
- 4
- Primary Topic
- Teaching and Learning Programming
- Type
- article
- Field-Weighted Citation Impact
- 1.65
Funders
- Auckland University of Technology, New Zealand