School entry detection of struggling readers using gameplay data and machine learning
Introduction Current methods for reading difficulty risk detection at school entry remain error-prone. We present a novel approach utilizing machine learning analysis of data from GraphoGame, a fun and pedagogical literacy app. Methods The app was played in class daily for 10 min by 1,676 Norwegian first graders, over a 5-week period during the first months of schooling, generating rich process data. Models were trained on the process data combined with results from the end-of-year national screening test. Results The best machine learning models correctly identified 75% of the students at risk for developing reading difficulties. Discussion The present study is among the first to investigate the potential of predicting emerging learning difficulties using machine learning on game process data.
Authors
- Steffen Grønneberg (ORCID: https://orcid.org/0000-0003-2785-6530)
- Jenny Thomson (ORCID: https://orcid.org/0000-0002-4293-4851)
- Njål Foldnes (ORCID: https://orcid.org/0000-0001-6889-6067)
- Per Henning Uppstad (ORCID: https://orcid.org/0000-0002-5775-9830)
Institutions
- BI Norwegian Business School (NO)
- University of Sheffield (GB)
- University of Stavanger (NO)
Publication Details
- Journal
- Frontiers in Education
- Published
- 2024-11-22
- DOI
- https://doi.org/10.3389/feduc.2024.1487694
- Citations
- 3
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 2.34
Funders
- Norges Forskningsråd