Game elements improve affect and motivation in a learning task

Earlier studies repeatedly showed increased learner motivation due to game elements, while overall cognitive effects on learning outcomes were absent. One possible explanation for this discrepancy is provided by theories integrating cognitive and affective learning processes: the beneficial effect on learner motivation eventually balancing simultaneously higher cognitive processing demands associated with game elements. In this paper, we provide results of an empirical test of this theoretical suggestion. In particular, we report results of a value-added online experiment (with n = 61 participants, mostly students; 44 female, 15 male, 2 diverse; median age: 24 years), comparing a more gameful with a less gameful version of a learning task. In agreement with earlier studies, we find similar cognitive learning outcomes (δ < 0.2), but medium (δ = 0.5) and large (δ = 0.9) effects on affective and motivational outcomes, respectively. Furthermore, mediation models show that a small negative direct effect of game elements on cognitive outcomes (β = −0.2) is indeed effectively cancelled by an indirect path through motivational outcomes (β = +0.4). Overall, our results corroborate the tenability of the integrated cognitive affective model of learning with multimedia. This implies its feasibility in purposefully designing learning environments with specific motivational or cognitive aims in mind.

Authors

Publication Details

Journal
International Journal of Serious Games
Published
2024-11-21
DOI
https://doi.org/10.17083/ijsg.v11i4.769
Citations
9
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
7.12

Funders

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article

Game elements improve affect and motivation in a learning task

Antero Lindstedt, Monika Edlinger, Stefan E. Huber, Kristian Kiili et al.
9 citations
International Journal of Serious Games
Educational Games and Gamification
7.12
article

Game elements improve affect and motivation in a learning task

Antero Lindstedt, Monika Edlinger, Stefan E. Huber, Kristian Kiili, Manuel Ninaus
article en
9 citations

Abstract

Earlier studies repeatedly showed increased learner motivation due to game elements, while overall cognitive effects on learning outcomes were absent. One possible explanation for this discrepancy is provided by theories integrating cognitive and affective learning processes: the beneficial effect on learner motivation eventually balancing simultaneously higher cognitive processing demands associated with game elements. In this paper, we provide results of an empirical test of this theoretical suggestion. In particular, we report results of a value-added online experiment (with n = 61 participants, mostly students; 44 female, 15 male, 2 diverse; median age: 24 years), comparing a more gameful with a less gameful version of a learning task. In agreement with earlier studies, we find similar cognitive learning outcomes (δ < 0.2), but medium (δ = 0.5) and large (δ = 0.9) effects on affective and motivational outcomes, respectively. Furthermore, mediation models show that a small negative direct effect of game elements on cognitive outcomes (β = −0.2) is indeed effectively cancelled by an indirect path through motivational outcomes (β = +0.4). Overall, our results corroborate the tenability of the integrated cognitive affective model of learning with multimedia. This implies its feasibility in purposefully designing learning environments with specific motivational or cognitive aims in mind.

International Journal of Serious GamesVol. 11(4)
Karl-Franzens-Universität Graz, Strategic Research Council
Quality Education
Openalex Percentile: Top 3%
Educational Games and Gamification
7.12
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