Transdisciplinarity in Serious Gaming Design for Improved Crisis Preparedness

Transdisciplinarity is identified as an important paradigm to cope with the complexity of societal problems, such as public health crisis and climate change. It refers to problem solving and research strategies that integrate the knowledge from diverse disciplines to ensure a holistic approach. In the aftermath of the COVID-19 pandemic, emergency management organizations are increasingly incorporating serious games to enhance their preparedness and readiness activities. While some serious games have been used within wider transdisciplinary studies, literature reviews show that the games themselves do not exhibit a sufficient degree of transdisciplinarity. In this paper we present the theoretical approach we introduced to support the integration of transdisciplinary knowledge into the design and development of SGs looking at socially relevant problems (i.e., decision-making during epidemic outbreaks) and we describe how we applied the proposed framework to design the Command, Control, Coordination, and Communication (C3C) Game. Finally, we describe the positive results from a pilot exercise conducted using the C3C Game with public health, healthcare coalition and emergency response decision makers from a large US metropolitan area.

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Publication Details

Journal
International Journal of Serious Games
Published
2024-11-21
DOI
https://doi.org/10.17083/ijsg.v11i4.792
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
2.37

Funders

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article

Transdisciplinarity in Serious Gaming Design for Improved Crisis Preparedness

Douglas Havron, Francesca de Rosa, Mark E A Escott, Lauren Ancel Meyers et al.
3 citations
International Journal of Serious Games
Educational Games and Gamification
2.37
article

Transdisciplinarity in Serious Gaming Design for Improved Crisis Preparedness

Douglas Havron, Francesca de Rosa, Mark E A Escott, Lauren Ancel Meyers, Desmar Walkes
article en
3 citations

Abstract

Transdisciplinarity is identified as an important paradigm to cope with the complexity of societal problems, such as public health crisis and climate change. It refers to problem solving and research strategies that integrate the knowledge from diverse disciplines to ensure a holistic approach. In the aftermath of the COVID-19 pandemic, emergency management organizations are increasingly incorporating serious games to enhance their preparedness and readiness activities. While some serious games have been used within wider transdisciplinary studies, literature reviews show that the games themselves do not exhibit a sufficient degree of transdisciplinarity. In this paper we present the theoretical approach we introduced to support the integration of transdisciplinary knowledge into the design and development of SGs looking at socially relevant problems (i.e., decision-making during epidemic outbreaks) and we describe how we applied the proposed framework to design the Command, Control, Coordination, and Communication (C3C) Game. Finally, we describe the positive results from a pilot exercise conducted using the C3C Game with public health, healthcare coalition and emergency response decision makers from a large US metropolitan area.

International Journal of Serious GamesVol. 11(4)
North Atlantic Treaty Organization (BE)
National Science Foundation
Climate action
Openalex Percentile: Top 10%
Educational Games and Gamification
2.37
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Transdisciplinarity in Serious Gaming Design for Improved Crisis Preparedness — Douglas Havron, Francesca de Rosa, et al. · International Journal of Serious Games (2024) | TGRS Research Map | TGRS