A Study of Traditional Oil Painters' Artmaking Experiences in Virtual Reality

Recent technological developments have brought back virtual reality (VR) as a new creative medium. This research investigates how artists with no prior VR experience perceive and employ immersive VR environments to translate their physical world creative concepts into the virtual realm. By bridging the gap between traditional and virtual reality art, this study contributes to a deeper understanding of affordance theory in today’s context. Using a phenomenological approach, data was collected through immersive VR painting sessions, think-aloud protocols, and reflective interviews. Over three sessions, one selected participant utilized OpenBrush to explore the affordances of VR painting. Key findings reveal a transformative shift in artistic knowledge and practice. Participants adapted their understanding of materials and techniques to the unique affordances of VR, aligning with affordance theory and actor-network theory. The study's implications for artists are that by integrating VR into traditional art practices, artists can explore new creative avenues. Additionally for VR developers, the findings suggest potential improvements to VR tools, such as enhancing haptic feedback or developing more intuitive interfaces to better support artistic expression.

Authors

Institutions

Publication Details

Journal
Jurnal Sosioteknologi
Published
2024-11-21
DOI
https://doi.org/10.5614/sostek.itbj.2024.23.3.3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Study of Traditional Oil Painters' Artmaking Experiences in Virtual Reality

Nuning Yanti Damayanti, Banung Grahita, Muhamad Fauzan Sidik, Intan Rizky Mutiaz
Jurnal Sosioteknologi
Virtual Reality Applications and Impacts
article

A Study of Traditional Oil Painters' Artmaking Experiences in Virtual Reality

Nuning Yanti Damayanti, Banung Grahita, Muhamad Fauzan Sidik, Intan Rizky Mutiaz
article en

Abstract

Recent technological developments have brought back virtual reality (VR) as a new creative medium. This research investigates how artists with no prior VR experience perceive and employ immersive VR environments to translate their physical world creative concepts into the virtual realm. By bridging the gap between traditional and virtual reality art, this study contributes to a deeper understanding of affordance theory in today’s context. Using a phenomenological approach, data was collected through immersive VR painting sessions, think-aloud protocols, and reflective interviews. Over three sessions, one selected participant utilized OpenBrush to explore the affordances of VR painting. Key findings reveal a transformative shift in artistic knowledge and practice. Participants adapted their understanding of materials and techniques to the unique affordances of VR, aligning with affordance theory and actor-network theory. The study's implications for artists are that by integrating VR into traditional art practices, artists can explore new creative avenues. Additionally for VR developers, the findings suggest potential improvements to VR tools, such as enhancing haptic feedback or developing more intuitive interfaces to better support artistic expression.

Jurnal SosioteknologiVol. 23(3)
Bandung Institute of Technology (ID)
Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi
Sustainable cities and communities
Openalex Percentile: Top 79%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

A Study of Traditional Oil Painters' Artmaking Experiences in Virtual Reality — Nuning Yanti Damayanti, Banung Grahita, et al. · Jurnal Sosioteknologi (2024) | TGRS Research Map | TGRS