Fitness Approximation Through Machine Learning with Dynamic Adaptation to the Evolutionary State

We present a novel approach to performing fitness approximation in genetic algorithms (GAs) using machine learning (ML) models, focusing on dynamic adaptation to the evolutionary state. We compare different methods for (1) switching between actual and approximate fitness, (2) sampling the population, and (3) weighting the samples. Experimental findings demonstrate significant improvement in evolutionary runtimes, with fitness scores that are either identical or slightly lower than those of the fully run GA—depending on the ratio of approximate-to-actual-fitness computation. Although we focus on evolutionary agents in Gymnasium (game) simulators—where fitness computation is costly—our approach is generic and can be easily applied to many different domains.

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Published
2024-11-21
DOI
https://doi.org/10.3390/info15120744
Primary Topic
Evolutionary Algorithms and Applications
Type
article
Field-Weighted Citation Impact
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article

Fitness Approximation Through Machine Learning with Dynamic Adaptation to the Evolutionary State

Moshe Sipper, Achiya Elyasaf, Itai Tzruia, Tomer Halperin
Information
Evolutionary Algorithms and Applications
article

Fitness Approximation Through Machine Learning with Dynamic Adaptation to the Evolutionary State

Moshe Sipper, Achiya Elyasaf, Itai Tzruia, Tomer Halperin
article en

Abstract

We present a novel approach to performing fitness approximation in genetic algorithms (GAs) using machine learning (ML) models, focusing on dynamic adaptation to the evolutionary state. We compare different methods for (1) switching between actual and approximate fitness, (2) sampling the population, and (3) weighting the samples. Experimental findings demonstrate significant improvement in evolutionary runtimes, with fitness scores that are either identical or slightly lower than those of the fully run GA—depending on the ratio of approximate-to-actual-fitness computation. Although we focus on evolutionary agents in Gymnasium (game) simulators—where fitness computation is costly—our approach is generic and can be easily applied to many different domains.

InformationVol. 15(12)
Ben-Gurion University of the Negev (IL)
Openalex Percentile: Top 81%
Evolutionary Algorithms and Applications
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