iFoodAR: augmented reality for high school food design technology

Technology is advancing with the times. Augmented reality (AR) received great attention in education because it focuses on technology that connects the real and virtual worlds in real-time. The blending of AR technology and educational content aims to generate innovative thinking that can improve the effectiveness of teaching and learning for students in real-life scenarios. This study aimed to develop an AR module and application (apps.) for high school students to learn about food technology. Five phases of the analysis, design, development, implementation, and evaluation (ADDIE) model were used to develop food technology applications in the classroom based on AR technology. An interview was conducted to obtain the usability of the AR module from the selected expert. The results showed that iFoodAR fulfilled the requirement in line with the standard curriculum and assessment document (DSKP) of the Malaysian Ministry of Education and gained positive feedback on using AR in the classroom from the expert teachers. It is concluded that iFoodAR apps have the potential to cater the diversity learning styles, leading to a shift in teaching methods incorporating more interactive and visually stimulating learning experiences.

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Publication Details

Journal
International Journal of Evaluation and Research in Education (IJERE)
Published
2024-11-21
DOI
https://doi.org/10.11591/ijere.v14i1.29702
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.25
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article

iFoodAR: augmented reality for high school food design technology

Jing Rui Tang, Wan Nurlisa Wan Ahmad, Nur Ain Safura Azizoon, Qistina Ahmad Fizal et al.
1 citations
International Journal of Evaluation and Research in Education (IJERE)
Augmented Reality Applications
0.25
article

iFoodAR: augmented reality for high school food design technology

Jing Rui Tang, Wan Nurlisa Wan Ahmad, Nur Ain Safura Azizoon, Qistina Ahmad Fizal, Mohd Yusof Kamaruzaman
article en
1 citations

Abstract

Technology is advancing with the times. Augmented reality (AR) received great attention in education because it focuses on technology that connects the real and virtual worlds in real-time. The blending of AR technology and educational content aims to generate innovative thinking that can improve the effectiveness of teaching and learning for students in real-life scenarios. This study aimed to develop an AR module and application (apps.) for high school students to learn about food technology. Five phases of the analysis, design, development, implementation, and evaluation (ADDIE) model were used to develop food technology applications in the classroom based on AR technology. An interview was conducted to obtain the usability of the AR module from the selected expert. The results showed that iFoodAR fulfilled the requirement in line with the standard curriculum and assessment document (DSKP) of the Malaysian Ministry of Education and gained positive feedback on using AR in the classroom from the expert teachers. It is concluded that iFoodAR apps have the potential to cater the diversity learning styles, leading to a shift in teaching methods incorporating more interactive and visually stimulating learning experiences.

International Journal of Evaluation and Research in Education (IJERE)Vol. 14(1)
Sultan Idris Education University (MY)
Zero hunger
Openalex Percentile: Top 44%
Augmented Reality Applications
0.25
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iFoodAR: augmented reality for high school food design technology — Jing Rui Tang, Wan Nurlisa Wan Ahmad, et al. · International Journal of Evaluation and Research in Education (IJERE) (2024) | TGRS Research Map | TGRS