Augmented reality board game in promoting financial literacy among Malaysia secondary school students

About two third of working millennials have not saved and only 5% of millennials have enough saving. This study aimed the aim of the study is to promote financial literacy among secondary students using board games. Besides that, this study also focuses to enhance students’ financial planning skills after using the board game. On the other hand, this study also investigates whether there is any gender difference between male and female students. The study employs the survey design. A total of 235 secondary school students aged between 15-16 years old from three different states in Malaysia was taken as samples in this study. A board game with augmented reality named FinPlan was used in this study. The study found that there was no difference between test score of financial literacy among male and female. However, there were significant between personal financial planning, practices, and interest towards financial literacy. Female students were outperformed than male students in each criteria. Conceptually, this study contributes to the development of the board game in financial literacy and give insight to the potential of mobile application with augmented reality. This learning method allows students to learn the daily situation that happen such as rewards, penalties and life event. It also brings a message to students, many daily activities that we need to spend money rather than saving the money; therefore, the students must plan the money properly.

Authors

Institutions

Publication Details

Journal
International Journal of Evaluation and Research in Education (IJERE)
Published
2024-11-21
DOI
https://doi.org/10.11591/ijere.v14i1.29032
Citations
1
Primary Topic
Financial Literacy, Pension, Retirement Analysis
Type
article
Field-Weighted Citation Impact
0.95

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Augmented reality board game in promoting financial literacy among Malaysia secondary school students

Mohamad Rohieszan Ramdan, Wong Yoke Seng, Khoo Yin Yin, Fatimah Salwa Abd. Hadi et al.
1 citations
International Journal of Evaluation and Research in Education (IJERE)
Financial Literacy, Pension, Retirement Analysis
0.95
article

Augmented reality board game in promoting financial literacy among Malaysia secondary school students

Mohamad Rohieszan Ramdan, Wong Yoke Seng, Khoo Yin Yin, Fatimah Salwa Abd. Hadi, Mohd Asri Mohd Noor, Saedah Siraj
article en
1 citations

Abstract

About two third of working millennials have not saved and only 5% of millennials have enough saving. This study aimed the aim of the study is to promote financial literacy among secondary students using board games. Besides that, this study also focuses to enhance students’ financial planning skills after using the board game. On the other hand, this study also investigates whether there is any gender difference between male and female students. The study employs the survey design. A total of 235 secondary school students aged between 15-16 years old from three different states in Malaysia was taken as samples in this study. A board game with augmented reality named FinPlan was used in this study. The study found that there was no difference between test score of financial literacy among male and female. However, there were significant between personal financial planning, practices, and interest towards financial literacy. Female students were outperformed than male students in each criteria. Conceptually, this study contributes to the development of the board game in financial literacy and give insight to the potential of mobile application with augmented reality. This learning method allows students to learn the daily situation that happen such as rewards, penalties and life event. It also brings a message to students, many daily activities that we need to spend money rather than saving the money; therefore, the students must plan the money properly.

International Journal of Evaluation and Research in Education (IJERE)Vol. 14(1)
Sultan Idris Education University (MY), University of Malaya (MY)
Universiti Pendidikan Sultan Idris
Quality Education
Openalex Percentile: Top 18%
Financial Literacy, Pension, Retirement Analysis
0.95
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.