Exploring university students’ perceptions and engagement in game-based learning

<p>Students in academia are facing serious challenges such as engagement, which causes academicians to question the quality and effectiveness of the teaching pedagogy. As such, new adapted innovative technological tools such as gamifications have been introduced to learning activities experiences and skills acquisition. However, little is known about the implementation of such technologies, which have been relatively underexplored in education literature. The primary objective of this study is to identify the perceptions of students and evaluate their engagement considering the use of gamification in the learning process. There were 210 respondents enrolled in the private university in Jordan were surveyed using a quantitative questionnaire. The study used descriptive statistics and independent sample t-test analyses on the data. The results indicated that the students have positive perceptions of game-based technology in both learning and classroom activity engagement. In addition, student perceptions and engagement did not differ significantly based on age or gender, but significant differences based on user experience were identified. These findings provide insight into the dynamic interaction between students and gamified technology to enhance student perceptions and promote meaningful learning. This research also provides implications on gamification literacy education and the pedagogically rich design of educational games to enhance student engagement. The recommendations are enumerated based on the obtained findings.</p>

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Institutions

Publication Details

Journal
International Journal of Evaluation and Research in Education (IJERE)
Published
2024-11-21
DOI
https://doi.org/10.11591/ijere.v14i1.30494
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

Exploring university students’ perceptions and engagement in game-based learning

Burhan Mahmoud Hamadneh, M.Ag. Abdullah Aly, Sherin Hassan Mabrouk, Ahmed Elkilany et al.
1 citations
International Journal of Evaluation and Research in Education (IJERE)
Educational Games and Gamification
0.79
article

Exploring university students’ perceptions and engagement in game-based learning

Burhan Mahmoud Hamadneh, M.Ag. Abdullah Aly, Sherin Hassan Mabrouk, Ahmed Elkilany, Reham Ghanem, Ahmed Abas, Reema Mahmoud Abod AlOqlah, Samah Ramzy, M. Talaat, Amr Fikry
article en
1 citations

Abstract

<p>Students in academia are facing serious challenges such as engagement, which causes academicians to question the quality and effectiveness of the teaching pedagogy. As such, new adapted innovative technological tools such as gamifications have been introduced to learning activities experiences and skills acquisition. However, little is known about the implementation of such technologies, which have been relatively underexplored in education literature. The primary objective of this study is to identify the perceptions of students and evaluate their engagement considering the use of gamification in the learning process. There were 210 respondents enrolled in the private university in Jordan were surveyed using a quantitative questionnaire. The study used descriptive statistics and independent sample t-test analyses on the data. The results indicated that the students have positive perceptions of game-based technology in both learning and classroom activity engagement. In addition, student perceptions and engagement did not differ significantly based on age or gender, but significant differences based on user experience were identified. These findings provide insight into the dynamic interaction between students and gamified technology to enhance student perceptions and promote meaningful learning. This research also provides implications on gamification literacy education and the pedagogically rich design of educational games to enhance student engagement. The recommendations are enumerated based on the obtained findings.</p>

International Journal of Evaluation and Research in Education (IJERE)Vol. 14(1)
Ajloun National University (JO), Imam Abdulrahman Bin Faisal University (SA)
Quality Education
Openalex Percentile: Top 22%
Educational Games and Gamification
0.79
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