Development of a teacher competency model in game-based learning: a need analysis

This paper conducts a need analysis study to identify the requirements for developing a competency model for teachers implementing game-based learning (GBL) in Chinese secondary schools. Additionally, it investigates the practices and challenges of teachers while implementing this pedagogical approach. Through a quantitative survey involving 384 teachers, key findings reveal significant challenges, such as technological issues, limited instructional time, a lack of high-quality games aligned with the curriculum, and inadequate teacher training. The majority of teachers expressed a positive attitude towards game-based learning but reported limited classroom usage due to these obstacles. The results highlight the need for the development of a competency model tailored to game-based learning teachers, emphasizing the importance of structured training opportunities. Such a model would provide essential guidance and support, enabling teachers to enhance their competencies and effectively integrate game-based learning into their teaching practices. Consequently, the next step of this research is to design and develop a comprehensive competency model that encompasses both technological and pedagogical skills, which will aim to enhance teacher preparedness and improve the integration of game-based learning in education, ultimately benefiting student engagement and learning outcomes.

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Publication Details

Journal
International Journal of Evaluation and Research in Education (IJERE)
Published
2024-11-21
DOI
https://doi.org/10.11591/ijere.v14i1.31831
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
Controls
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article

Development of a teacher competency model in game-based learning: a need analysis

Azidah Abu Ziden, J. Jiang
2 citations
International Journal of Evaluation and Research in Education (IJERE)
Educational Games and Gamification
1.58
article

Development of a teacher competency model in game-based learning: a need analysis

Azidah Abu Ziden, J. Jiang
article en
2 citations

Abstract

This paper conducts a need analysis study to identify the requirements for developing a competency model for teachers implementing game-based learning (GBL) in Chinese secondary schools. Additionally, it investigates the practices and challenges of teachers while implementing this pedagogical approach. Through a quantitative survey involving 384 teachers, key findings reveal significant challenges, such as technological issues, limited instructional time, a lack of high-quality games aligned with the curriculum, and inadequate teacher training. The majority of teachers expressed a positive attitude towards game-based learning but reported limited classroom usage due to these obstacles. The results highlight the need for the development of a competency model tailored to game-based learning teachers, emphasizing the importance of structured training opportunities. Such a model would provide essential guidance and support, enabling teachers to enhance their competencies and effectively integrate game-based learning into their teaching practices. Consequently, the next step of this research is to design and develop a comprehensive competency model that encompasses both technological and pedagogical skills, which will aim to enhance teacher preparedness and improve the integration of game-based learning in education, ultimately benefiting student engagement and learning outcomes.

International Journal of Evaluation and Research in Education (IJERE)Vol. 14(1)
Hospital Universiti Sains Malaysia (MY)
Quality Education
Openalex Percentile: Top 14%
Educational Games and Gamification
1.58
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Development of a teacher competency model in game-based learning: a need analysis — Azidah Abu Ziden, J. Jiang · International Journal of Evaluation and Research in Education (IJERE) (2024) | TGRS Research Map | TGRS