Characterization and Analysis of the 3D Gaussian Splatting Rendering Pipeline

Novel view synthesis, a task generating a 2D image frame from a specific viewpoint within a 3D object or scene, plays a crucial role in 3D rendering. Neural Radiance Field (NeRF) emerged as a prominent method for implementing novel view synthesis, but 3D Gaussian Splatting (3DGS) recently began to emerge as a viable alternative. Despite the tremendous interest from both academia and industry, there has been a lack of research to identify the computational bottlenecks of 3DGS, which is critical for its deployment in real-world products. In this work, we present a comprehensive end-to-end characterization of the 3DGS rendering pipeline, identifying the alpha blending stage within the tile-based rasterizer as causing a significant performance bottleneck. Based on our findings, we discuss several future research directions aiming to inspire continued exploration within this burgeoning application domain.

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Publication Details

Journal
IEEE Computer Architecture Letters
Published
2024-11-21
DOI
https://doi.org/10.1109/lca.2024.3504579
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.63
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article

Characterization and Analysis of the 3D Gaussian Splatting Rendering Pipeline

Youngeun Kwon, Yunjae Lee, Minsoo Rhu, Jiwon Lee
1 citations
IEEE Computer Architecture Letters
Computer Graphics and Visualization Techniques
0.63
article

Characterization and Analysis of the 3D Gaussian Splatting Rendering Pipeline

Youngeun Kwon, Yunjae Lee, Minsoo Rhu, Jiwon Lee
article en
1 citations

Abstract

Novel view synthesis, a task generating a 2D image frame from a specific viewpoint within a 3D object or scene, plays a crucial role in 3D rendering. Neural Radiance Field (NeRF) emerged as a prominent method for implementing novel view synthesis, but 3D Gaussian Splatting (3DGS) recently began to emerge as a viable alternative. Despite the tremendous interest from both academia and industry, there has been a lack of research to identify the computational bottlenecks of 3DGS, which is critical for its deployment in real-world products. In this work, we present a comprehensive end-to-end characterization of the 3DGS rendering pipeline, identifying the alpha blending stage within the tile-based rasterizer as causing a significant performance bottleneck. Based on our findings, we discuss several future research directions aiming to inspire continued exploration within this burgeoning application domain.

IEEE Computer Architecture LettersVol. 24(1)
Korea Advanced Institute of Science and Technology (KR)
Openalex Percentile: Top 18%
Computer Graphics and Visualization Techniques
0.63
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