A two-phase systematic literature review on the use of serious games for sustainable environmental education

This study explores the landscape of serious games for sustainable environmental education, focusing on game types, theoretical foundations, and pedagogical approaches to provide valuable insights for educators, researchers, and policymakers. Using an umbrella literature review methodology, it examines empirical studies published between 2006 and 2023 on serious games in this field. The findings reveal a growing interest in serious games for sustainability, highlighting advancements in gaming technologies. It also identifies various game types, theoretical perspectives, and pedagogical strategies used to promote sustainability education. The study offers a comprehensive overview of the role of serious games in fostering sustainable behaviors, synthesizing key empirical studies, frameworks, and practical applications. Its insights can help educators design and implement serious games that effectively integrate diverse pedagogical and theoretical approaches, enhancing learning outcomes and raising sustainability awareness. © 2024 University of Jyvaskyla

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Publication Details

Journal
Interactive Learning Environments
Published
2024-11-20
DOI
https://doi.org/10.1080/10494820.2024.2414429
Citations
25
Primary Topic
Environmental Education and Sustainability
Type
article
Field-Weighted Citation Impact
17.75
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A two-phase systematic literature review on the use of serious games for sustainable environmental education

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25 citations
Interactive Learning Environments
Environmental Education and Sustainability
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article

A two-phase systematic literature review on the use of serious games for sustainable environmental education

Susanne Durst, Wolfgang Gerstlberger, Mirka Saarela, Mike Franz Wahl, Tommi Kärkkäinen, Tarlan Ahmadov, Ayaz Karimov
article en
25 citations

Abstract

This study explores the landscape of serious games for sustainable environmental education, focusing on game types, theoretical foundations, and pedagogical approaches to provide valuable insights for educators, researchers, and policymakers. Using an umbrella literature review methodology, it examines empirical studies published between 2006 and 2023 on serious games in this field. The findings reveal a growing interest in serious games for sustainability, highlighting advancements in gaming technologies. It also identifies various game types, theoretical perspectives, and pedagogical strategies used to promote sustainability education. The study offers a comprehensive overview of the role of serious games in fostering sustainable behaviors, synthesizing key empirical studies, frameworks, and practical applications. Its insights can help educators design and implement serious games that effectively integrate diverse pedagogical and theoretical approaches, enhancing learning outcomes and raising sustainability awareness. © 2024 University of Jyvaskyla

Interactive Learning EnvironmentsVol. 33(3)
Tallinn University of Technology (EE), Reykjavík University (IS), RISE Research Institutes of Sweden (SE), Halmstad University (SE), University of Jyväskylä (FI)
Life in Land
Openalex Percentile: Top 1%
Environmental Education and Sustainability
17.75
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