Remotely-Controlled Telerehabilitation in Virtual Reality Using IoT Architecture
Cycling exercise becomes more engaging when a person is immersed in a virtual reality (VR) setting that encourages adherence to daily workout routines. We developed a Metaverse application for a racetrack game that leveraged IoT infrastructure to collect and process data from a portable bike in real-time while wearing an Oculus headset. To facilitate the transmission, storage, and real-time visualization of exercise bike speed in an immersive setting, an Internet of Things interface was put into place. The VR app has been successfully interfaced with the exercise equipment, which includes a portable bike and pulse oximeter. This allows for real-time monitoring of exercise intensity, heart rate, and oxygen saturation, as well as continuous presentation of these parameters on the exercise dashboard. Individualized exercise program prescription and monitoring were facilitated by a dedicated website for the clinical rehabilitation team. The impact of this system will be evaluated in future clinical trials.
Authors
- Te-Yi Tsai (ORCID: https://orcid.org/0000-0002-9118-3978)
- Joseph Finkelstein (ORCID: https://orcid.org/0000-0002-8084-7441)
Institutions
- University of Utah (US)
Publication Details
- Published
- 2024-10-17
- DOI
- https://doi.org/10.1109/uemcon62879.2024.10754671
- Citations
- 1
- Primary Topic
- Impact of AI and Big Data on Business and Society
- Type
- article
- Field-Weighted Citation Impact
- 0.49