G<sup>3</sup>R: Generating Rich and Fine-Grained mmWave Radar Data From 2D Videos for Generalized Gesture Recognition

Millimeter wave radar is gaining traction recently as a promising modality for enabling pervasive and privacy-preserving gesture recognition. However, the lack of rich and fine-grained radar datasets hinders progress in developing generalized deep learning models for gesture recognition across various user postures (e.g., standing, sitting), positions, and scenes. To remedy this, we resort to designing a software pipeline that exploits wealthy 2D videos to generate realistic radar data, but it needs to address the challenge of simulating diversified and fine-grained reflection properties of user gestures. To this end, we design <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">G<sup>3</sup>R</monospace> with three key components: i) a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">gesture reflection point generator</i> expands the arm's skeleton points to form human reflection points; ii) a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">signal simulation model</i> simulates the multipath reflection and attenuation of radar signals to output the human intensity map; iii) an <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">encoder-decoder model</i> combines a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">sampling module</i> and a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">fitting module</i> to address the differences in number and distribution of points between generated and real-world radar data for generating realistic radar data. We implement and evaluate <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">G<sup>3</sup>R</monospace> using 2D videos from public data sources and self-collected real-world radar data, demonstrating its superiority over other state-of-the-art approaches for gesture recognition.

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Publication Details

Journal
IEEE Transactions on Mobile Computing
Published
2024-11-20
DOI
https://doi.org/10.1109/tmc.2024.3502668
Citations
2
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
0.74
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article

G3R: Generating Rich and Fine-Grained mmWave Radar Data From 2D Videos for Generalized Gesture Recognition

Kaikai Deng, Wenxin Zheng, Dong Zhao, Huadóng Ma et al.
2 citations
IEEE Transactions on Mobile Computing
Hand Gesture Recognition Systems
0.74
article

G3R: Generating Rich and Fine-Grained mmWave Radar Data From 2D Videos for Generalized Gesture Recognition

Kaikai Deng, Wenxin Zheng, Dong Zhao, Huadóng Ma, Kangwen Yin, Yue Ling
article en
2 citations

Abstract

Millimeter wave radar is gaining traction recently as a promising modality for enabling pervasive and privacy-preserving gesture recognition. However, the lack of rich and fine-grained radar datasets hinders progress in developing generalized deep learning models for gesture recognition across various user postures (e.g., standing, sitting), positions, and scenes. To remedy this, we resort to designing a software pipeline that exploits wealthy 2D videos to generate realistic radar data, but it needs to address the challenge of simulating diversified and fine-grained reflection properties of user gestures. To this end, we design <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">G<sup>3</sup>R</monospace> with three key components: i) a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">gesture reflection point generator</i> expands the arm's skeleton points to form human reflection points; ii) a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">signal simulation model</i> simulates the multipath reflection and attenuation of radar signals to output the human intensity map; iii) an <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">encoder-decoder model</i> combines a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">sampling module</i> and a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">fitting module</i> to address the differences in number and distribution of points between generated and real-world radar data for generating realistic radar data. We implement and evaluate <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">G<sup>3</sup>R</monospace> using 2D videos from public data sources and self-collected real-world radar data, demonstrating its superiority over other state-of-the-art approaches for gesture recognition.

IEEE Transactions on Mobile ComputingVol. 24(4)
Beijing University of Posts and Telecommunications (CN)
Zero hunger
Openalex Percentile: Top 27%
Hand Gesture Recognition Systems
0.74
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