Performance Analysis and Applicability Study of 3D Modeling Using 3D Gaussian Splatting in The 3D Model Production Process

Recently, the creation of new digital content and the implementation of new rendering processes and learning systems based on radiance fields are rapidly spreading. Among these, 3D Gaussian splatting has emerged as an attractive attention technique in computer graphics and content production. This method enables the rapid reconstruction of 3D models by training neural networks on images captured from various viewpoints. The application of this technology in digital content production has been the focus of numerous studies. In this study, the process of producing 3D models on representative platforms such as Luma AI, Polycam, and Volinga, which utilize 3D Gaussian splatting, was investigated. The 3D models were subsequently categorized based on size for each platform and the resulting models were produced and analyzed. The models were visualized using the Unreal engine, evaluated for efficiency, and the model quality and applicability were verified by five producers with an average of 14 years of experience. As a result, it was concluded that 3D Gaussian splatting is significantly more efficient in terms of the production time and cost than existing 3D model production methods and that it is useful for producing background elements, implying its high applicability. This research shows that 3D Gaussian splatting can complement the tools used in traditional 3D model production fields where games, movies, and dramas are created, confirming the potential for its commercialization.

Authors

Publication Details

Journal
Han-guk yeongsang hakoe nonmunjip/Han'gug yeongsang haghoe nonmunjib
Published
2024-10-31
DOI
https://doi.org/10.14728/kcp.2024.22.06.023
Primary Topic
Manufacturing Process and Optimization
Type
article
Field-Weighted Citation Impact
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article

Performance Analysis and Applicability Study of 3D Modeling Using 3D Gaussian Splatting in The 3D Model Production Process

Jee Youn Kim, Hee Won Kang
Han-guk yeongsang hakoe nonmunjip/Han'gug yeongsang haghoe nonmunjib
Manufacturing Process and Optimization
article

Performance Analysis and Applicability Study of 3D Modeling Using 3D Gaussian Splatting in The 3D Model Production Process

Jee Youn Kim, Hee Won Kang
article en

Abstract

Recently, the creation of new digital content and the implementation of new rendering processes and learning systems based on radiance fields are rapidly spreading. Among these, 3D Gaussian splatting has emerged as an attractive attention technique in computer graphics and content production. This method enables the rapid reconstruction of 3D models by training neural networks on images captured from various viewpoints. The application of this technology in digital content production has been the focus of numerous studies. In this study, the process of producing 3D models on representative platforms such as Luma AI, Polycam, and Volinga, which utilize 3D Gaussian splatting, was investigated. The 3D models were subsequently categorized based on size for each platform and the resulting models were produced and analyzed. The models were visualized using the Unreal engine, evaluated for efficiency, and the model quality and applicability were verified by five producers with an average of 14 years of experience. As a result, it was concluded that 3D Gaussian splatting is significantly more efficient in terms of the production time and cost than existing 3D model production methods and that it is useful for producing background elements, implying its high applicability. This research shows that 3D Gaussian splatting can complement the tools used in traditional 3D model production fields where games, movies, and dramas are created, confirming the potential for its commercialization.

Han-guk yeongsang hakoe nonmunjip/Han'gug yeongsang haghoe nonmunjibVol. 22(6)
Openalex Percentile: Top 70%
Manufacturing Process and Optimization
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