Evaluating the Design of a Board Game About Sex Education for Children Ages 6 to 10 in Surabaya

This study focuses on sex education, a topic notably absent from the education curriculum across Southeast Asia, including Indonesia. Due to its contentious nature, discussing sex education openly is often avoided, resulting in limited educational and media resources available for education about this matter to children and teenagers. The objective of this research is to develop a comprehensive and age-appropriate educational board game, specifically designed to address early sex education for children aged six to ten. The study primarily instructs children on matters of self-protection and the establishment of personal boundaries. Through a mixedmethod approach via design thinking, the study combines qualitative interviews with quantitative evaluations of the prototype. The research encompasses various stages, including data collection, design concept, and evaluation, which involves a post-test assessment of the design prototype. This research provides crucial insights into the effective communication of delicate subjects, such as early sex education, to a young target audience. Keywords: board game, early sex education, learning media, interactive media, visual communication design

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Publication Details

Journal
KnE Social Sciences
Published
2024-11-19
DOI
https://doi.org/10.18502/kss.v9i32.17448
Primary Topic
Adolescent Health and Behaviors
Type
article
Field-Weighted Citation Impact
0.00
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article

Evaluating the Design of a Board Game About Sex Education for Children Ages 6 to 10 in Surabaya

Octaviyanti Dwi Wahyurini, Aulia Rahmi Putri
KnE Social Sciences
Adolescent Health and Behaviors
article

Evaluating the Design of a Board Game About Sex Education for Children Ages 6 to 10 in Surabaya

Octaviyanti Dwi Wahyurini, Aulia Rahmi Putri
article en

Abstract

This study focuses on sex education, a topic notably absent from the education curriculum across Southeast Asia, including Indonesia. Due to its contentious nature, discussing sex education openly is often avoided, resulting in limited educational and media resources available for education about this matter to children and teenagers. The objective of this research is to develop a comprehensive and age-appropriate educational board game, specifically designed to address early sex education for children aged six to ten. The study primarily instructs children on matters of self-protection and the establishment of personal boundaries. Through a mixedmethod approach via design thinking, the study combines qualitative interviews with quantitative evaluations of the prototype. The research encompasses various stages, including data collection, design concept, and evaluation, which involves a post-test assessment of the design prototype. This research provides crucial insights into the effective communication of delicate subjects, such as early sex education, to a young target audience. Keywords: board game, early sex education, learning media, interactive media, visual communication design

KnE Social Sciences
Sepuluh Nopember Institute of Technology (ID)
Quality Education
Openalex Percentile: Top 63%
Adolescent Health and Behaviors
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