Operator Enjoyment in Teleoperation of Customer Service Robots: Interface Design Guidelines from a Field Study

Various customer service robots’ teleoperation interfaces (I/Fs) have been developed for human-robot collaboration. However, a previous study has indicated a lack of operator enjoyment. This study aims to design an I/F that elicits operator enjoyment and identifies the factors that contribute to this enjoyment. We developed two I/Fs: a high degree of freedom I/F and a gradual flexibility degree of freedom I/F based on gamification to elicit operator enjoyment. Using these I/Fs, we conducted a field study in a real shopping mall to investigate the operators’ experiences. As a result, the operators in this experiment greatly enjoyed using our I/Fs. The results showed that our I/Fs could elicit operator enjoyment with the following three I/F factors suggested as potentially important design guidelines: ease of use through anonymity, moderate restriction of freedom, and sharing experiences with a group of operators.

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Publication Details

Published
2024-11-20
DOI
https://doi.org/10.1145/3687272.3690883
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Operator Enjoyment in Teleoperation of Customer Service Robots: Interface Design Guidelines from a Field Study

Jun Baba, Tomonori Kubota, Masaya Iwasaki, Kohei Ogawa et al.
Virtual Reality Applications and Impacts
article

Operator Enjoyment in Teleoperation of Customer Service Robots: Interface Design Guidelines from a Field Study

Jun Baba, Tomonori Kubota, Masaya Iwasaki, Kohei Ogawa, S. Sato, Manato Uetake
article en

Abstract

Various customer service robots’ teleoperation interfaces (I/Fs) have been developed for human-robot collaboration. However, a previous study has indicated a lack of operator enjoyment. This study aims to design an I/F that elicits operator enjoyment and identifies the factors that contribute to this enjoyment. We developed two I/Fs: a high degree of freedom I/F and a gradual flexibility degree of freedom I/F based on gamification to elicit operator enjoyment. Using these I/Fs, we conducted a field study in a real shopping mall to investigate the operators’ experiences. As a result, the operators in this experiment greatly enjoyed using our I/Fs. The results showed that our I/Fs could elicit operator enjoyment with the following three I/F factors suggested as potentially important design guidelines: ease of use through anonymity, moderate restriction of freedom, and sharing experiences with a group of operators.

CyberAgent (Japan) (JP), Nagoya University (JP), The University of Osaka (JP)
Openalex Percentile: Top 79%
Virtual Reality Applications and Impacts
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