Construction And Design of A Web Information System For Extracurricular Activities In High Schools In Bogor City-Indonesia

This study aims to design and develop a webbased information system for computer extracurricular activities at high schools in Bogor City. The research employs the System Development Life Cycle (SDLC) methodology, integrating Softaculous Apps Installer for server application deployment and Moodle Learning Management System (LMS) for educational content management. The system's functionality is validated through blackbox testing to ensure it meets the required specifications and performs as expected. The developed website aims to enhance the management and accessibility of extracurricular activities, providing a platform for students to engage with computer-related extracurricular programs more effectively. The results indicate that the integration of these technologies facilitates a user-friendly and efficient system, promoting better management and participation in extracurricular activities.

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Publication Details

Journal
Digitus Journal of Computer Science Applications
Published
2024-10-28
DOI
https://doi.org/10.61978/digitus.v2i4.299
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
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article

Construction And Design of A Web Information System For Extracurricular Activities In High Schools In Bogor City-Indonesia

Hilman Jihadi, Dade Maulana, Harjo Baskoro
Digitus Journal of Computer Science Applications
Technology-Enhanced Education Studies
article

Construction And Design of A Web Information System For Extracurricular Activities In High Schools In Bogor City-Indonesia

Hilman Jihadi, Dade Maulana, Harjo Baskoro
article en

Abstract

This study aims to design and develop a webbased information system for computer extracurricular activities at high schools in Bogor City. The research employs the System Development Life Cycle (SDLC) methodology, integrating Softaculous Apps Installer for server application deployment and Moodle Learning Management System (LMS) for educational content management. The system's functionality is validated through blackbox testing to ensure it meets the required specifications and performs as expected. The developed website aims to enhance the management and accessibility of extracurricular activities, providing a platform for students to engage with computer-related extracurricular programs more effectively. The results indicate that the integration of these technologies facilitates a user-friendly and efficient system, promoting better management and participation in extracurricular activities.

Digitus Journal of Computer Science ApplicationsVol. 2(4)
Universitas Informatika dan Bisnis Indonesia (ID)
Responsible consumption and production
Openalex Percentile: Top 71%
Technology-Enhanced Education Studies
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