Embodied echoes: navigating the familiarity in continued intention to play VR game

Our analysis of 307 collected responses, facilitated by PLS-SEM, reveals that familiarity with interactivity is positively associated with both sense of embodiment and flow experience, whereas familiarity with the virtual scene primarily influences sense of embodiment. Interestingly, perceived cost exerts a positive moderating effect on the relationship between flow experience and the intention to persist with VR gaming, while it negatively moderates the impact of sense of embodiment on this intention. This study offers theoretical insights that can guide future research in the domain of VR gaming, as well as practical takeaways for companies in the VR game industry, shedding light on how to enhance user engagement and sustain long-term interest in VR gaming experiences.

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Publication Details

Journal
Frontiers in Human Neuroscience
Published
2024-11-20
DOI
https://doi.org/10.3389/fnhum.2024.1495845
Citations
6
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
2.23
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article

Embodied echoes: navigating the familiarity in continued intention to play VR game

Daibo Xiao, Ling Yang
6 citations
Frontiers in Human Neuroscience
Virtual Reality Applications and Impacts
2.23
article

Embodied echoes: navigating the familiarity in continued intention to play VR game

Daibo Xiao, Ling Yang
article en
6 citations

Abstract

Our analysis of 307 collected responses, facilitated by PLS-SEM, reveals that familiarity with interactivity is positively associated with both sense of embodiment and flow experience, whereas familiarity with the virtual scene primarily influences sense of embodiment. Interestingly, perceived cost exerts a positive moderating effect on the relationship between flow experience and the intention to persist with VR gaming, while it negatively moderates the impact of sense of embodiment on this intention. This study offers theoretical insights that can guide future research in the domain of VR gaming, as well as practical takeaways for companies in the VR game industry, shedding light on how to enhance user engagement and sustain long-term interest in VR gaming experiences.

Frontiers in Human NeuroscienceVol. 18
Anhui Xinhua University (CN), Guangzhou Xinhua University, City University of Macau (MO)
Industry, innovation and infrastructure
Openalex Percentile: Top 12%
Virtual Reality Applications and Impacts
2.23
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Embodied echoes: navigating the familiarity in continued intention to play VR game — Daibo Xiao, Ling Yang · Frontiers in Human Neuroscience (2024) | TGRS Research Map | TGRS