Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies

Purpose Given the urgency of corporate engagement in sustainable development, companies seek ways to involve their employees in sustainability efforts. In this regard, gamified systems have gained attention as a novel tool to promote sustainable employee behavior. However, as the research field matures, researchers and practitioners are confronted with a scattered academic landscape that makes it difficult to grasp how gamification can be designed to engage employees in sustainable behavior and to understand how gamification effects unfold at psychological, behavioral and corporate levels of sustainability. Design/methodology/approach This paper uses a systematic literature review to consolidate the existing knowledge on gamification designs and their effects on sustainable employee behavior. Findings Studies have explored a variety of utilitarian and achievement-, immersion- and social-related gameful affordances to promote positive behavior- and system-related psychological effects as a basis for employee engagement in sustainable behavior. However, the evidence regarding their impact on rational decision-making processes and overcoming the intention-action gap inherent in sustainability is still limited. Nevertheless, several studies in focused areas indicate the potential to elicit behavioral changes that drive sustainability outcomes at the corporate level as well. Originality/value Our study provides three main contributions. First, we develop a conceptual framework that illustrates how gamification can drive sustainable behavior in the workplace. Second, we derive seven agenda points to guide future research on gamification for corporate sustainability. Third, we deduce three practical approaches to use gamification as a strategic intervention to promote sustainable behavior in organizations.

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Publication Details

Journal
Internet Research
Published
2024-11-20
DOI
https://doi.org/10.1108/intr-06-2024-1000
Citations
8
Primary Topic
Motivation and Self-Concept in Sports
Type
article
Field-Weighted Citation Impact
5.15
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article

Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies

Harald F. O. von Korflesch, Jeanine Krath, Benedikt Morschheuser, Samanthi Silva
8 citations
Internet Research
Motivation and Self-Concept in Sports
5.15
article

Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies

Harald F. O. von Korflesch, Jeanine Krath, Benedikt Morschheuser, Samanthi Silva
article en
8 citations

Abstract

Purpose Given the urgency of corporate engagement in sustainable development, companies seek ways to involve their employees in sustainability efforts. In this regard, gamified systems have gained attention as a novel tool to promote sustainable employee behavior. However, as the research field matures, researchers and practitioners are confronted with a scattered academic landscape that makes it difficult to grasp how gamification can be designed to engage employees in sustainable behavior and to understand how gamification effects unfold at psychological, behavioral and corporate levels of sustainability. Design/methodology/approach This paper uses a systematic literature review to consolidate the existing knowledge on gamification designs and their effects on sustainable employee behavior. Findings Studies have explored a variety of utilitarian and achievement-, immersion- and social-related gameful affordances to promote positive behavior- and system-related psychological effects as a basis for employee engagement in sustainable behavior. However, the evidence regarding their impact on rational decision-making processes and overcoming the intention-action gap inherent in sustainability is still limited. Nevertheless, several studies in focused areas indicate the potential to elicit behavioral changes that drive sustainability outcomes at the corporate level as well. Originality/value Our study provides three main contributions. First, we develop a conceptual framework that illustrates how gamification can drive sustainable behavior in the workplace. Second, we derive seven agenda points to guide future research on gamification for corporate sustainability. Third, we deduce three practical approaches to use gamification as a strategic intervention to promote sustainable behavior in organizations.

Internet ResearchVol. 36(2)
Koblenz University of Applied Sciences (DE), Friedrich-Alexander-Universität Erlangen-Nürnberg (DE), Universität Koblenz (DE), Technische Universität Dresden (DE)
Openalex Percentile: Top 4%
Motivation and Self-Concept in Sports
5.15
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