The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial
The growing aging population necessitates innovative strategies to support aging in place. Results indicated statistically significant improvements only in BMI and cognition, while other outcomes such as loneliness, balance, and eHealth literacy showed positive trends but lacked significance. Despite the limitations observed, particularly regarding the role of volunteer support and the diverse needs of community-dwelling older adults, the findings contribute to the foundation for future research aimed at enhancing biopsychosocial outcomes. Future studies should explore tailored interventions that consider individual preferences and abilities, as well as evaluate specific components of motion-based video games to optimize their effectiveness.
Authors
- Jonathan Bayuo (ORCID: https://orcid.org/0000-0001-8437-2730)
- Siu Man Wong
- Karen Kit Sum Chow (ORCID: https://orcid.org/0000-0002-4838-7131)
- Arkers Kwan Ching Wong (ORCID: https://orcid.org/0000-0001-6708-3099)
- Tobias Kowatsch (ORCID: https://orcid.org/0000-0001-5939-4145)
- Bonnie Po Wong (ORCID: https://orcid.org/0000-0003-4298-2981)
- Melissa Qian Zhang (ORCID: https://orcid.org/0009-0007-6595-4779)
- B. Liu
- David Chi Ho Lau
Institutions
- Hong Kong Polytechnic University (HK)
- University of Zurich (CH)
- University of St.Gallen (CH)
- ETH Zurich (CH)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2024-11-20
- DOI
- https://doi.org/10.2196/57352
- Citations
- 9
- Primary Topic
- Frailty in Older Adults
- Type
- article
- Field-Weighted Citation Impact
- 3.10