Systematic Literature Review on User Experience Research of Somatosensory Games for the Elderly
This study aims to investigate the satisfaction levels of the elderly concerning their physical well-being and sociocultural entertainment needs, with a particular focus on engagement in sensor-based gaming. The objective is to systematically synthesise and evaluate empirical research findings regarding the factors influencing accessibility and enthusiasm for sensor-based gaming among older adults. Employing the PRISMA methodology, a comprehensive review was conducted, resulting in the identification of 43 English-language scholarly sources from the Web of Science, Scopus, and IEEE Xplore, covering the period from 2019 to 2024. The findings reveal that critical determinants affecting elderly engagement in sensor-based gaming include physical activity levels, cognitive capabilities, game incentive mechanisms, cooperative-competitive dynamics, personalised feature design, group participation, and gaming frequency. These insights contribute significantly to the discourse on utilizing exergames to enhance the physical and psychological well-being of the ageing population, providing valuable implications for researchers and policymakers aiming to address the challenges associated with an ageing demographic.
Authors
- Norazrina Azmi (ORCID: https://orcid.org/0000-0002-0702-0309)
- Nan Jing
Institutions
- Sultan Idris Education University (MY)
- KAN Research Institute (JP)
Publication Details
- Journal
- Journal Of ICT In Education
- Published
- 2024-10-15
- DOI
- https://doi.org/10.37134/jictie.vol11.2.5.2024
- Primary Topic
- Technology Use by Older Adults
- Type
- article
- Field-Weighted Citation Impact
- 0.00