Systematic Literature Review on User Experience Research of Somatosensory Games for the Elderly

This study aims to investigate the satisfaction levels of the elderly concerning their physical well-being and sociocultural entertainment needs, with a particular focus on engagement in sensor-based gaming. The objective is to systematically synthesise and evaluate empirical research findings regarding the factors influencing accessibility and enthusiasm for sensor-based gaming among older adults. Employing the PRISMA methodology, a comprehensive review was conducted, resulting in the identification of 43 English-language scholarly sources from the Web of Science, Scopus, and IEEE Xplore, covering the period from 2019 to 2024. The findings reveal that critical determinants affecting elderly engagement in sensor-based gaming include physical activity levels, cognitive capabilities, game incentive mechanisms, cooperative-competitive dynamics, personalised feature design, group participation, and gaming frequency. These insights contribute significantly to the discourse on utilizing exergames to enhance the physical and psychological well-being of the ageing population, providing valuable implications for researchers and policymakers aiming to address the challenges associated with an ageing demographic.

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Publication Details

Journal
Journal Of ICT In Education
Published
2024-10-15
DOI
https://doi.org/10.37134/jictie.vol11.2.5.2024
Primary Topic
Technology Use by Older Adults
Type
article
Field-Weighted Citation Impact
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article

Systematic Literature Review on User Experience Research of Somatosensory Games for the Elderly

Norazrina Azmi, Nan Jing
Journal Of ICT In Education
Technology Use by Older Adults
article

Systematic Literature Review on User Experience Research of Somatosensory Games for the Elderly

Norazrina Azmi, Nan Jing
article en

Abstract

This study aims to investigate the satisfaction levels of the elderly concerning their physical well-being and sociocultural entertainment needs, with a particular focus on engagement in sensor-based gaming. The objective is to systematically synthesise and evaluate empirical research findings regarding the factors influencing accessibility and enthusiasm for sensor-based gaming among older adults. Employing the PRISMA methodology, a comprehensive review was conducted, resulting in the identification of 43 English-language scholarly sources from the Web of Science, Scopus, and IEEE Xplore, covering the period from 2019 to 2024. The findings reveal that critical determinants affecting elderly engagement in sensor-based gaming include physical activity levels, cognitive capabilities, game incentive mechanisms, cooperative-competitive dynamics, personalised feature design, group participation, and gaming frequency. These insights contribute significantly to the discourse on utilizing exergames to enhance the physical and psychological well-being of the ageing population, providing valuable implications for researchers and policymakers aiming to address the challenges associated with an ageing demographic.

Journal Of ICT In EducationVol. 11(2)
Sultan Idris Education University (MY), KAN Research Institute (JP)
Openalex Percentile: Top 61%
Technology Use by Older Adults
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