Effectiveness of the Gamification Method in the Process of Phenomenon-Based Learning in Secondary School (In the Example of Kazakhstan)

In today's educational environment, it is essential to introduce innovative methods to increase students' activity and improve learning results. In this study, a detailed examination of domestic and foreign literature is conducted to analyze gamification's effectiveness and specific aspects in various educational settings. The main goal of the study is to evaluate the effectiveness of gamification in the educational system of Kazakhstan, paying special attention to the use of gamification in teaching physics. To achieve this goal, mixed methods were used, including qualitative and quantitative analysis. The survey involved 59 randomly selected students of 8 and 10 grades of general education schools in Kazakhstan and studied a set of tasks related to the game in the classroom. The results of the survey showed that gamification is accepted as an effective method in the teaching of physics in the Kazakhstan education system. Pupils' attitudes towards game-based learning were positive, indicating an improvement in their motivation and engagement levels, as well as an improvement in their understanding of physics. To increase student engagement in STEM subjects, educators should consider incorporating gamification into the curriculum.

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Publication Details

Journal
Journal of Ecohumanism
Published
2024-11-19
DOI
https://doi.org/10.62754/joe.v3i8.4814
Citations
1
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
2.10
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article

Effectiveness of the Gamification Method in the Process of Phenomenon-Based Learning in Secondary School (In the Example of Kazakhstan)

Rakhashev B.K, Ramazanova S.A., E. A., Ualikhanova B.S
1 citations
Journal of Ecohumanism
Technology-Enhanced Education Studies
2.10
article

Effectiveness of the Gamification Method in the Process of Phenomenon-Based Learning in Secondary School (In the Example of Kazakhstan)

Rakhashev B.K, Ramazanova S.A., E. A., Ualikhanova B.S
article en
1 citations

Abstract

In today's educational environment, it is essential to introduce innovative methods to increase students' activity and improve learning results. In this study, a detailed examination of domestic and foreign literature is conducted to analyze gamification's effectiveness and specific aspects in various educational settings. The main goal of the study is to evaluate the effectiveness of gamification in the educational system of Kazakhstan, paying special attention to the use of gamification in teaching physics. To achieve this goal, mixed methods were used, including qualitative and quantitative analysis. The survey involved 59 randomly selected students of 8 and 10 grades of general education schools in Kazakhstan and studied a set of tasks related to the game in the classroom. The results of the survey showed that gamification is accepted as an effective method in the teaching of physics in the Kazakhstan education system. Pupils' attitudes towards game-based learning were positive, indicating an improvement in their motivation and engagement levels, as well as an improvement in their understanding of physics. To increase student engagement in STEM subjects, educators should consider incorporating gamification into the curriculum.

Journal of EcohumanismVol. 3(8)
South Kazakhstan Medical Academy (KZ)
Quality Education
Openalex Percentile: Top 11%
Technology-Enhanced Education Studies
2.10
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