Reverse Engineering in Robotics Classrooms: Boosting Creative Thinking and Problem Solving

This study explores the impact of robotics activities on the creativity and problem-solving performances of secondary school students. The participants consisted of 10 students from a computer science class at a secondary school. The robotics activities utilized Lego Ev3 kits and incorporated reverse engineering principles. Data were gathered using open-ended forms created to evaluate students' perspectives on creativity while engaging in tasks and their robotics problem-solving performances. The findings revealed that, most of the students demonstrated proficient skills, particularly in recognising problems, and creating alternatives, while their reasoning, applying the solution, and sharing skills were adequate. We hope this study will offer a valuable example of how to incorporate robotic activities within the reverse engineering approach.

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Publication Details

Journal
International Journal of Computer Science Education in Schools
Published
2024-11-19
DOI
https://doi.org/10.21585/ijcses.v7i1.227
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
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article

Reverse Engineering in Robotics Classrooms: Boosting Creative Thinking and Problem Solving

Ünal Çakıroğlu, Siddika Parlak, Neriman TOKEL
International Journal of Computer Science Education in Schools
Teaching and Learning Programming
article

Reverse Engineering in Robotics Classrooms: Boosting Creative Thinking and Problem Solving

Ünal Çakıroğlu, Siddika Parlak, Neriman TOKEL
article en

Abstract

This study explores the impact of robotics activities on the creativity and problem-solving performances of secondary school students. The participants consisted of 10 students from a computer science class at a secondary school. The robotics activities utilized Lego Ev3 kits and incorporated reverse engineering principles. Data were gathered using open-ended forms created to evaluate students' perspectives on creativity while engaging in tasks and their robotics problem-solving performances. The findings revealed that, most of the students demonstrated proficient skills, particularly in recognising problems, and creating alternatives, while their reasoning, applying the solution, and sharing skills were adequate. We hope this study will offer a valuable example of how to incorporate robotic activities within the reverse engineering approach.

International Journal of Computer Science Education in SchoolsVol. 7(1)
Avrasya University (TR), Trabzon University
Quality Education
Openalex Percentile: Top 78%
Teaching and Learning Programming
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Reverse Engineering in Robotics Classrooms: Boosting Creative Thinking and Problem Solving — Ünal Çakıroğlu, Siddika Parlak, et al. · International Journal of Computer Science Education in Schools (2024) | TGRS Research Map | TGRS