SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring

Authoring 3D motions is a laborious process that requires manipulating and coordinating many control handles over time. Neural motion representations learned from large motion datasets have recently shown impressive capabilities in many motion completion tasks. However, current methods are not designed for interactive motion authoring workflows. The reasons being their requirement of a dense context of full poses, which takes considerable time to author, as well as their lack of joint-level controls for refinement. In this paper, we introduce a Neural Motion Rig called SKEL-Betweener, tailored to interactive motion authoring. SKEL-Betweener is able to generate long motion sequences from two poses only, and enables intermediate motion authoring via neural motion curves---intuitive joint-level controls for positions and orientations. Through user evaluations, we demonstrate the effectiveness of our Neural Motion Rig for efficiently creating and editing motions.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2024-11-19
DOI
https://doi.org/10.1145/3687941
Citations
7
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
2.30
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article

SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring

Jakob Buhmann, Dominik Borer, Robert W. Sumner, Dhruv Agrawal et al.
7 citations
ACM Transactions on Graphics
Human Motion and Animation
2.30
article

SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring

Jakob Buhmann, Dominik Borer, Robert W. Sumner, Dhruv Agrawal, Martin Guay
article en
7 citations

Abstract

Authoring 3D motions is a laborious process that requires manipulating and coordinating many control handles over time. Neural motion representations learned from large motion datasets have recently shown impressive capabilities in many motion completion tasks. However, current methods are not designed for interactive motion authoring workflows. The reasons being their requirement of a dense context of full poses, which takes considerable time to author, as well as their lack of joint-level controls for refinement. In this paper, we introduce a Neural Motion Rig called SKEL-Betweener, tailored to interactive motion authoring. SKEL-Betweener is able to generate long motion sequences from two poses only, and enables intermediate motion authoring via neural motion curves---intuitive joint-level controls for positions and orientations. Through user evaluations, we demonstrate the effectiveness of our Neural Motion Rig for efficiently creating and editing motions.

ACM Transactions on GraphicsVol. 43(6)
ETH Zurich (CH), Walt Disney (Switzerland) (CH)
Openalex Percentile: Top 11%
Human Motion and Animation
2.30
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