Designing triangle meshes with controlled roughness

Motivated by the emergence of rough surfaces in various areas of design, we address the computational design of triangle meshes with controlled roughness. Our focus lies on small levels of roughness. There, roughness or smoothness mainly arises through the local positioning of the mesh edges and faces with respect to the curvature behavior of the reference surface. The analysis of this interaction between curvature and roughness is simplified by a 2D dual diagram and its generation within so-called isotropic geometry, which may be seen as a structure-preserving simplification of Euclidean geometry. Isotropic dihedral angles of the mesh are close to the Euclidean angles and appear as Euclidean edge lengths in the dual diagram, which also serves as a tool for visualization and interactive local design. We present a computational framework that includes appearance-aware remeshing, optimization-based automatic roughening, and control of dihedral angles.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2024-11-19
DOI
https://doi.org/10.1145/3687940
Primary Topic
Advanced Numerical Analysis Techniques
Type
article
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article

Designing triangle meshes with controlled roughness

Florian Rist, Christian Müller, Majid Hojjat, Víctor Ceballos Inza et al.
ACM Transactions on Graphics
Advanced Numerical Analysis Techniques
article

Designing triangle meshes with controlled roughness

Florian Rist, Christian Müller, Majid Hojjat, Víctor Ceballos Inza, Helmut Pottmann, Panagiotis Fykouras, Daniel Häseker
article en

Abstract

Motivated by the emergence of rough surfaces in various areas of design, we address the computational design of triangle meshes with controlled roughness. Our focus lies on small levels of roughness. There, roughness or smoothness mainly arises through the local positioning of the mesh edges and faces with respect to the curvature behavior of the reference surface. The analysis of this interaction between curvature and roughness is simplified by a 2D dual diagram and its generation within so-called isotropic geometry, which may be seen as a structure-preserving simplification of Euclidean geometry. Isotropic dihedral angles of the mesh are close to the Euclidean angles and appear as Euclidean edge lengths in the dual diagram, which also serves as a tool for visualization and interactive local design. We present a computational framework that includes appearance-aware remeshing, optimization-based automatic roughening, and control of dihedral angles.

ACM Transactions on GraphicsVol. 43(6)
University of Vienna (AT), BMW Group (Germany) (DE), King Abdullah University of Science and Technology (SA)
Sustainable cities and communities
Openalex Percentile: Top 77%
Advanced Numerical Analysis Techniques
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