Evaluating Visual Perception of Object Motion in Dynamic Environments

Precisely understanding how objects move in 3D is essential for broad scenarios such as video editing, gaming, driving, and athletics. With screen-displayed computer graphics content, users only perceive limited cues to judge the object motion from the on-screen optical flow. Conventionally, visual perception is studied with stationary settings and singular objects. However, in practical applications, we---the observer---also move within complex scenes. Therefore, we must extract object motion from a combined optical flow displayed on screen, which can often lead to mis-estimations due to perceptual ambiguities. We measure and model observers' perceptual accuracy of object motions in dynamic 3D environments, a universal but under-investigated scenario in computer graphics applications. We design and employ a crowdsourcing-based psychophysical study, quantifying the relationships among patterns of scene dynamics and content, and the resulting perceptual judgments of object motion direction. The acquired psychophysical data underpins a model for generalized conditions. We then demonstrate the model's guidance ability to significantly enhance users' understanding of task object motion in gaming and animation design. With applications in measuring and compensating for object motion errors in video and rendering, we hope the research establishes a new frontier for understanding and mitigating perceptual errors caused by the gap between screen-displayed graphics and the physical world.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2024-11-19
DOI
https://doi.org/10.1145/3687912
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
0.00

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article

Evaluating Visual Perception of Object Motion in Dynamic Environments

Qi Sun, Jenna Kang, Chang Xiao, Gavin Miller et al.
ACM Transactions on Graphics
Advanced Vision and Imaging
article

Evaluating Visual Perception of Object Motion in Dynamic Environments

Qi Sun, Jenna Kang, Chang Xiao, Gavin Miller, Budmonde Duinkharjav
article en

Abstract

Precisely understanding how objects move in 3D is essential for broad scenarios such as video editing, gaming, driving, and athletics. With screen-displayed computer graphics content, users only perceive limited cues to judge the object motion from the on-screen optical flow. Conventionally, visual perception is studied with stationary settings and singular objects. However, in practical applications, we---the observer---also move within complex scenes. Therefore, we must extract object motion from a combined optical flow displayed on screen, which can often lead to mis-estimations due to perceptual ambiguities. We measure and model observers' perceptual accuracy of object motions in dynamic 3D environments, a universal but under-investigated scenario in computer graphics applications. We design and employ a crowdsourcing-based psychophysical study, quantifying the relationships among patterns of scene dynamics and content, and the resulting perceptual judgments of object motion direction. The acquired psychophysical data underpins a model for generalized conditions. We then demonstrate the model's guidance ability to significantly enhance users' understanding of task object motion in gaming and animation design. With applications in measuring and compensating for object motion errors in video and rendering, we hope the research establishes a new frontier for understanding and mitigating perceptual errors caused by the gap between screen-displayed graphics and the physical world.

ACM Transactions on GraphicsVol. 43(6)
Adobe Systems (United States) (US), Georgia Institute of Technology (US), New York University (US)
National Science Foundation
Openalex Percentile: Top 80%
Advanced Vision and Imaging
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Evaluating Visual Perception of Object Motion in Dynamic Environments — Qi Sun, Jenna Kang, et al. · ACM Transactions on Graphics (2024) | TGRS Research Map | TGRS