TEXGen: a Generative Diffusion Model for Mesh Textures

While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for testtime optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. The code is available at https://github.com/CVMI-Lab/TEXGen.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2024-11-19
DOI
https://doi.org/10.1145/3687909
Citations
12
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
4.50
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article

TEXGen: a Generative Diffusion Model for Mesh Textures

Yuan-Chen Guo, Yangguang Li, J. W. Liu, Ze Yuan et al.
12 citations
ACM Transactions on Graphics
3D Shape Modeling and Analysis
4.50
article

TEXGen: a Generative Diffusion Model for Mesh Textures

Yuan-Chen Guo, Yangguang Li, J. W. Liu, Ze Yuan, Ying-Tian Liu, Yan‐Pei Cao, Ding Liang, Xiaojuan Qi, Xin Yu
article en
12 citations

Abstract

While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for testtime optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. The code is available at https://github.com/CVMI-Lab/TEXGen.

ACM Transactions on GraphicsVol. 43(6)
Beihang University (CN), University of Hong Kong (HK), Tsinghua University (CN)
Sustainable cities and communities
Openalex Percentile: Top 4%
3D Shape Modeling and Analysis
4.50
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