Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse

This paper pushes the performance of cloth simulation, making the simulation interactive even for high-resolution garment models while keeping every triangle untangled. The penetration-free guarantee is inspired by the interior point method, which converts the inequality constraints to barrier potentials. We propose a major overhaul of this modality within the projective dynamics framework by leveraging an adaptive weighting mechanism inspired by barrier formulation. This approach does not depend on the distance between mesh primitives, but on the virtual life span of a collision event and thus keeps all the vertices within feasible region. Such a non-distance barrier model allows a new way to integrate collision resolution into the simulation pipeline. Another contributor to the performance boost comes from the subspace reuse strategy. This is based on the observation that low-frequency strain propagation is near orthogonal to the deformation induced by collisions or self-collisions, often of high frequency. Subspace reuse then takes care of low-frequency residuals, while high-frequency residuals can also be effectively smoothed by GPU-based iterative solvers. We show that our method outperforms existing fast cloth simulators by at least one order while producing high-quality animations of high-resolution models.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2024-11-19
DOI
https://doi.org/10.1145/3687760
Citations
7
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
2.62

Funders

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article

Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse

Zixuan Lu, Yin Yang, Chenfanfu Jiang, Xuan Li et al.
7 citations
ACM Transactions on Graphics
3D Shape Modeling and Analysis
2.62
article

Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse

Zixuan Lu, Yin Yang, Chenfanfu Jiang, Xuan Li, Huamin Wang, Chun Yuan, Lei Lan, Jingyi Long, Xiaowei He
article en
7 citations

Abstract

This paper pushes the performance of cloth simulation, making the simulation interactive even for high-resolution garment models while keeping every triangle untangled. The penetration-free guarantee is inspired by the interior point method, which converts the inequality constraints to barrier potentials. We propose a major overhaul of this modality within the projective dynamics framework by leveraging an adaptive weighting mechanism inspired by barrier formulation. This approach does not depend on the distance between mesh primitives, but on the virtual life span of a collision event and thus keeps all the vertices within feasible region. Such a non-distance barrier model allows a new way to integrate collision resolution into the simulation pipeline. Another contributor to the performance boost comes from the subspace reuse strategy. This is based on the observation that low-frequency strain propagation is near orthogonal to the deformation induced by collisions or self-collisions, often of high frequency. Subspace reuse then takes care of low-frequency residuals, while high-frequency residuals can also be effectively smoothed by GPU-based iterative solvers. We show that our method outperforms existing fast cloth simulators by at least one order while producing high-quality animations of high-resolution models.

ACM Transactions on GraphicsVol. 43(6)
Chinese Academy of Sciences (CN), University of Utah (US), Institute of Software (CN)
National Science Foundation
Openalex Percentile: Top 10%
3D Shape Modeling and Analysis
2.62
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