The impact of video game playing on Chinese adolescents’ academic achievement: Evidence from a moderated multi-mediation model

Internet access for adolescents is becoming more prevalent around the world. Although video game playing has been verified to be negatively related to adolescent academic achievement, the mechanisms underlying this relationship are also unknown. Using a nationally representative sample of adolescents from the China Education Panel Survey (2014-2015), this study aims to explore the parallel mediation roles of self-educational expectation and learning attitude in the link between video game playing and academic achievement, and whether the direct and indirect effects are moderated by parent-child relationship. The results indicate that video game playing in adolescents is both directly and indirectly related to their academic achievement, and self-educational expectation and learning attitude partially mediate this association. Moreover, the results reveal that parent-child relationship moderates the direct association between video game playing and academic achievement as well as the indirect association of video game playing on academic achievement via self-educational expectation, respectively. By showing empirical evidence for the usefulness of social cognitive theory to adolescents' academics in the Internet Age, our research provides a supplement to existing literature.

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Publication Details

Journal
PLoS ONE
Published
2024-11-19
DOI
https://doi.org/10.1371/journal.pone.0313405
Citations
3
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
3.40
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article

The impact of video game playing on Chinese adolescents’ academic achievement: Evidence from a moderated multi-mediation model

GU Xiao-xia, Tajularipin Sulaiman, Jingyi Dong, Norlizah Che Hassan et al.
3 citations
PLoS ONE
Impact of Technology on Adolescents
3.40
article

The impact of video game playing on Chinese adolescents’ academic achievement: Evidence from a moderated multi-mediation model

GU Xiao-xia, Tajularipin Sulaiman, Jingyi Dong, Norlizah Che Hassan, Zhixia Wei
article en
3 citations

Abstract

Internet access for adolescents is becoming more prevalent around the world. Although video game playing has been verified to be negatively related to adolescent academic achievement, the mechanisms underlying this relationship are also unknown. Using a nationally representative sample of adolescents from the China Education Panel Survey (2014-2015), this study aims to explore the parallel mediation roles of self-educational expectation and learning attitude in the link between video game playing and academic achievement, and whether the direct and indirect effects are moderated by parent-child relationship. The results indicate that video game playing in adolescents is both directly and indirectly related to their academic achievement, and self-educational expectation and learning attitude partially mediate this association. Moreover, the results reveal that parent-child relationship moderates the direct association between video game playing and academic achievement as well as the indirect association of video game playing on academic achievement via self-educational expectation, respectively. By showing empirical evidence for the usefulness of social cognitive theory to adolescents' academics in the Internet Age, our research provides a supplement to existing literature.

PLoS ONEVol. 19(11)
Universiti Putra Malaysia (MY), Langfang Normal University (CN)
Quality Education
Openalex Percentile: Top 7%
Impact of Technology on Adolescents
3.40
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The impact of video game playing on Chinese adolescents’ academic achievement: Evidence from a moderated multi-mediation model — GU Xiao-xia, Tajularipin Sulaiman, et al. · PLoS ONE (2024) | TGRS Research Map | TGRS