Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective
Fungal simulation and control are considered crucial techniques in Bio-Art creation. However, coding algorithms for reliable fungal simulations have posed significant challenges for artists. This study equates fungal morphology simulation to a two-dimensional graphic time-series generation problem. We propose a zero-coding, neural network-driven cellular automaton. Fungal spread patterns are learned through an image segmentation model and a time-series prediction model, which then supervise the training of neural network cells, enabling them to replicate real-world spreading behaviors. We further implemented dynamic containment of fungal boundaries with lasers. Synchronized with the automaton, the fungus successfully spreads into pre-designed complex shapes in reality.
Authors
- Yitong Sun
- Ali Asadipour (ORCID: https://orcid.org/0000-0003-0159-3090)
- Jinke Li
- Kexin Wang
- Ivy He
Institutions
- Royal College of Art (GB)
- Rhode Island School of Design (US)
- Brown University (US)
Publication Details
- Published
- 2024-11-19
- DOI
- https://doi.org/10.1145/3680530.3695440
- Citations
- 1
- Primary Topic
- Slime Mold and Myxomycetes Research
- Type
- article
- Field-Weighted Citation Impact
- 0.18
Funders
- Brown University