GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion

Traditional volumetric fusion algorithms preserve the spatial structure of 3D scenes, which is beneficial for many tasks in computer vision and robotics. However, they often lack realism in terms of visualization. Emerging 3D Gaussian splatting bridges this gap, but existing Gaussian-based reconstruction methods often suffer from artifacts and inconsistencies with the underlying 3D structure, and struggle with real-time optimization, unable to provide users with immediate feedback in high quality. One of the bottlenecks arises from the massive amount of Gaussian parameters that need to be updated during optimization. Instead of using 3D Gaussian as a standalone map representation, we incorporate it into a volumetric mapping system to take advantage of geometric information and propose to use a quadtree data structure on images to drastically reduce the number of splats initialized. In this way, we simultaneously generate a compact 3D Gaussian map with fewer artifacts and a volumetric map on the fly. Our method, GSFusion, significantly enhances computational efficiency without sacrificing rendering quality, as demonstrated on both synthetic and real datasets.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2024-11-19
DOI
https://doi.org/10.1109/lra.2024.3502065
Citations
15
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
3.74
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article

GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion

Jiaxin Wei, Stefan Leutenegger
15 citations
IEEE Robotics and Automation Letters
Advanced Vision and Imaging
3.74
article

GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion

Jiaxin Wei, Stefan Leutenegger
article en
15 citations

Abstract

Traditional volumetric fusion algorithms preserve the spatial structure of 3D scenes, which is beneficial for many tasks in computer vision and robotics. However, they often lack realism in terms of visualization. Emerging 3D Gaussian splatting bridges this gap, but existing Gaussian-based reconstruction methods often suffer from artifacts and inconsistencies with the underlying 3D structure, and struggle with real-time optimization, unable to provide users with immediate feedback in high quality. One of the bottlenecks arises from the massive amount of Gaussian parameters that need to be updated during optimization. Instead of using 3D Gaussian as a standalone map representation, we incorporate it into a volumetric mapping system to take advantage of geometric information and propose to use a quadtree data structure on images to drastically reduce the number of splats initialized. In this way, we simultaneously generate a compact 3D Gaussian map with fewer artifacts and a volumetric map on the fly. Our method, GSFusion, significantly enhances computational efficiency without sacrificing rendering quality, as demonstrated on both synthetic and real datasets.

IEEE Robotics and Automation LettersVol. 9(12)
Technical University of Munich (DE)
Openalex Percentile: Top 5%
Advanced Vision and Imaging
3.74
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