Inside Out 2 characters: revisiting the old and making space for the new

Inside Out 2 (2024) presented a unique set of technical and artistic challenges, requiring careful decisions on retaining elements from the original film while embracing new technologies.As we transitioned from RenderMan's REYES to the newer RIS framework, we navigated the complicated task of preserving the iconic look, particularly the emotions and human elements.We enhanced the visual quality and accessibility for artists through advancements in our SA Technical Communications '24, December 03-06, 2024, Tokyo, Japan Lacaze, et al.character pipeline, including reusing shading libraries and optimizing procedural workflows in Houdini, implementing show emotion specific hair illumination.Innovative rigging and grooming techniques were created to address technical and design challenges in character creation.Lighting techniques were refined to reflect the characters' story arcs, we also enhanced the Hexport [Coleman et al. 2020] system to be more user-friendly and accessible, streamlining shading and lighting workflows while reducing computation time and storage costs.

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Publication Details

Published
2024-11-19
DOI
https://doi.org/10.1145/3681758.3698012
Primary Topic
Narrative Theory and Analysis
Type
article
Field-Weighted Citation Impact
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article

Inside Out 2 characters: revisiting the old and making space for the new

Athena Xenakis, Ana Lacaze, Brenda Lin Zhang, Markus Kranzler et al.
Narrative Theory and Analysis
article

Inside Out 2 characters: revisiting the old and making space for the new

Athena Xenakis, Ana Lacaze, Brenda Lin Zhang, Markus Kranzler, Grace Gilbert, Jacob Kuenzel, Ben Porter, Masha Ellsworth, Patrick Colemand, Jessica Harvill
article en

Abstract

Inside Out 2 (2024) presented a unique set of technical and artistic challenges, requiring careful decisions on retaining elements from the original film while embracing new technologies.As we transitioned from RenderMan's REYES to the newer RIS framework, we navigated the complicated task of preserving the iconic look, particularly the emotions and human elements.We enhanced the visual quality and accessibility for artists through advancements in our SA Technical Communications '24, December 03-06, 2024, Tokyo, Japan Lacaze, et al.character pipeline, including reusing shading libraries and optimizing procedural workflows in Houdini, implementing show emotion specific hair illumination.Innovative rigging and grooming techniques were created to address technical and design challenges in character creation.Lighting techniques were refined to reflect the characters' story arcs, we also enhanced the Hexport [Coleman et al. 2020] system to be more user-friendly and accessible, streamlining shading and lighting workflows while reducing computation time and storage costs.

Openalex Percentile: Top 69%
Narrative Theory and Analysis
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Inside Out 2 characters: revisiting the old and making space for the new — Athena Xenakis, Ana Lacaze, et al. · (2024) | TGRS Research Map | TGRS