Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack

Figure 1: Our Virtual Fishing System.(a) System Overview.(b) View in a Virtual Environment.(c) The Fishing Rod Device.(d) The Configuration of The Grounded device.

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Published
2024-11-19
DOI
https://doi.org/10.1145/3681755.3688950
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
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article

Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack

Fumihiko Nakamura, Sinji Yanagisawa, Fumihisa Shibata, Kazuki Hirota et al.
Human Motion and Animation
article

Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack

Fumihiko Nakamura, Sinji Yanagisawa, Fumihisa Shibata, Kazuki Hirota, Asako Kimura, Rikuto Otsuka, Takahiro Sakaguchi, Ryunosuke Tsuji
article en

Abstract

Figure 1: Our Virtual Fishing System.(a) System Overview.(b) View in a Virtual Environment.(c) The Fishing Rod Device.(d) The Configuration of The Grounded device.

Ritsumeikan University (JP)
Openalex Percentile: Top 76%
Human Motion and Animation
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