Improved Morphological Anti-Aliasing for Japanese Animation
Digitalization of 2D animation deeply modified artists' workflows and brought many challenges in that industry.While vector-based technologies have been adopted in many fields, Japanese animation still heavily relies on raster aliased drawings in their workflows.Thus post-process anti-aliasing solutions tailored towards traditional Japanese animation were developed based on Morphological Anti-Aliasing (MLAA).After a decade, MLAA has been refined and extended, especially in the context of 3D real-time rendering.In this paper, we present a revised solution which incorporates features from existing anti-aliasing techniques, tailored torwards Japanese 2D animation.
Authors
- Marc Salvati (ORCID: https://orcid.org/0000-0002-9025-6901)
- Alexandre Derouet‐Jourdan (ORCID: https://orcid.org/0000-0002-3175-509X)
- Tanguy Cesaratto
Publication Details
- Published
- 2024-11-19
- DOI
- https://doi.org/10.1145/3681758.3697990
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00