VR Body Calligraphy - Whole-body Performance Writing for Chinese Calligraphy

Chinese Calligraphy is a millennia-old art form.It is an intangible heritage of the Chinese culture.Despite our digital lives, this art form has largely remained unaltered in its traditional twodimensional expression.Current research is focused on AI-driven character generation on one hand, and on the other the replication of ink and brush dynamics within digital environments, as 2D simulations of the traditional paper canvas.Instead of imitating the existing, this research articulates a technical, artistic, and cultural evolution of Chinese Calligraphy Shufa from the traditional two-dimensional, material-based expression to a novel digital three-dimensional form within virtual reality.

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Publication Details

Published
2024-11-19
DOI
https://doi.org/10.1145/3680530.3695447
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.74

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article

VR Body Calligraphy - Whole-body Performance Writing for Chinese Calligraphy

Tobias Klein, Publications Shum
2 citations
Virtual Reality Applications and Impacts
0.74
article

VR Body Calligraphy - Whole-body Performance Writing for Chinese Calligraphy

Tobias Klein, Publications Shum
article en
2 citations

Abstract

Chinese Calligraphy is a millennia-old art form.It is an intangible heritage of the Chinese culture.Despite our digital lives, this art form has largely remained unaltered in its traditional twodimensional expression.Current research is focused on AI-driven character generation on one hand, and on the other the replication of ink and brush dynamics within digital environments, as 2D simulations of the traditional paper canvas.Instead of imitating the existing, this research articulates a technical, artistic, and cultural evolution of Chinese Calligraphy Shufa from the traditional two-dimensional, material-based expression to a novel digital three-dimensional form within virtual reality.

City University of Hong Kong (HK)
Research Grants Council, University Grants Committee
Quality Education
Openalex Percentile: Top 27%
Virtual Reality Applications and Impacts
0.74
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