Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement

Figure 1: Hit-stop asymmetric presentation method: the left player can see their own hit-stop and feel a pseudo-impact force sense, while the right player can't see the left player's hit-stop and is presented with the motion converted to a natural one.

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Publication Details

Published
2024-11-19
DOI
https://doi.org/10.1145/3681755.3688941
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement

Yuki Ban, Keigo Matsumoto, Takuji Narumi, S. Noguchi
1 citations
Virtual Reality Applications and Impacts
0.37
article

Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement

Yuki Ban, Keigo Matsumoto, Takuji Narumi, S. Noguchi
article en
1 citations

Abstract

Figure 1: Hit-stop asymmetric presentation method: the left player can see their own hit-stop and feel a pseudo-impact force sense, while the right player can't see the left player's hit-stop and is presented with the motion converted to a natural one.

Bunkyo University (JP), The University of Tokyo (JP)
Openalex Percentile: Top 37%
Virtual Reality Applications and Impacts
0.37
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