Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement
Figure 1: Hit-stop asymmetric presentation method: the left player can see their own hit-stop and feel a pseudo-impact force sense, while the right player can't see the left player's hit-stop and is presented with the motion converted to a natural one.
Authors
- Yuki Ban (ORCID: https://orcid.org/0000-0001-7349-6383)
- Keigo Matsumoto (ORCID: https://orcid.org/0000-0002-0038-0678)
- Takuji Narumi (ORCID: https://orcid.org/0000-0002-9010-1491)
- S. Noguchi
Institutions
- Bunkyo University (JP)
- The University of Tokyo (JP)
Publication Details
- Published
- 2024-11-19
- DOI
- https://doi.org/10.1145/3681755.3688941
- Citations
- 1
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.37