Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands

We present a technique for dynamically projecting 3D content onto human hands with short perceived motion-to-photon latency.Computing the pose and shape of human hands accurately and quickly is a challenging task due to their articulated and deformable nature.We combine a slower 3D coarse estimation of the hand pose with high speed 2D correction steps which improve the alignment of the projection to the hands, increase the projected surface area, and reduce perceived latency.Since our approach leverages a full 3D reconstruction of the hands, any arbitrary texture or reasonably performant effect can be applied, which was not possible before.We conducted two user studies to assess the benefits of using our method.The results show subjects are less sensitive to latency artifacts and perform faster and with more ease a given associated task over the nave approach of directly projecting rendered frames from the 3D pose estimation.We demonstrate several novel use cases and applications.

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Publication Details

Published
2024-11-19
DOI
https://doi.org/10.1145/3681755.3688952
Primary Topic
Hand Gesture Recognition Systems
Type
article
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article

Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands

Yotam Erel, Amit H. Bermano, Kosuke Sato, Daisuke Iwai et al.
Hand Gesture Recognition Systems
article

Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands

Yotam Erel, Amit H. Bermano, Kosuke Sato, Daisuke Iwai, Hiroki Kusuyama, Kohei Miura, Or Kozlovsky-Mordenfeld
article en

Abstract

We present a technique for dynamically projecting 3D content onto human hands with short perceived motion-to-photon latency.Computing the pose and shape of human hands accurately and quickly is a challenging task due to their articulated and deformable nature.We combine a slower 3D coarse estimation of the hand pose with high speed 2D correction steps which improve the alignment of the projection to the hands, increase the projected surface area, and reduce perceived latency.Since our approach leverages a full 3D reconstruction of the hands, any arbitrary texture or reasonably performant effect can be applied, which was not possible before.We conducted two user studies to assess the benefits of using our method.The results show subjects are less sensitive to latency artifacts and perform faster and with more ease a given associated task over the nave approach of directly projecting rendered frames from the 3D pose estimation.We demonstrate several novel use cases and applications.

Tel Aviv University (IL), The University of Osaka (JP)
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Openalex Percentile: Top 79%
Hand Gesture Recognition Systems
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Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands — Yotam Erel, Amit H. Bermano, et al. · (2024) | TGRS Research Map | TGRS